64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
#pragma once
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#include <mbgl/util/noncopyable.hpp>
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#include <mbgl/style/types.hpp>
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#include <memory>
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#include <string>
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namespace mbgl {
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namespace style {
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/**
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* The runtime representation of a [source](https://www.mapbox.com/mapbox-gl-style-spec/#sources) from the Mapbox Style
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* Specification.
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*
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* `Source` is an abstract base class; concrete derived classes are provided for each source type. `Source` contains
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* functionality that is common to all layer types:
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*
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* * Runtime type information: type predicates and casting
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* * Accessors for properties common to all source types: ID, etc.
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* * Cloning and copying
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*
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* All other functionality lives in the derived classes. To instantiate a source, create an instance of the desired
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* type, passing the ID:
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*
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* auto vectorSource = std::make_unique<VectorSource>("my-vector-source");
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*/
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class Source : public mbgl::util::noncopyable {
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public:
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virtual ~Source();
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// Check whether this source is of the given subtype.
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template <class T>
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bool is() const;
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// Dynamically cast this source to the given subtype.
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template <class T>
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T* as() {
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return is<T>() ? reinterpret_cast<T*>(this) : nullptr;
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}
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template <class T>
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const T* as() const {
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return is<T>() ? reinterpret_cast<const T*>(this) : nullptr;
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}
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const std::string& getID() const;
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// Create a new source with the specified `id`. All other properties
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// are copied from this source.
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std::unique_ptr<Source> copy(const std::string& id) const;
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// Private implementation
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class Impl;
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const std::unique_ptr<Impl> baseImpl;
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protected:
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const SourceType type;
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Source(SourceType, std::unique_ptr<Impl>);
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};
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} // namespace style
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} // namespace mbgl
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