Files
MapLibreParticleLab/include/llmr/util/raster.hpp
Konstantin Käfer f848868c16 fix texture binding
2014-05-19 14:18:29 +02:00

71 lines
1.3 KiB
C++

#ifndef LLMR_UTIL_RASTER
#define LLMR_UTIL_RASTER
#include <llmr/util/transition.hpp>
#include <llmr/util/texturepool.hpp>
#include <llmr/util/image.hpp>
#include <string>
#include <mutex>
#include <memory>
typedef struct uv_loop_s uv_loop_t;
namespace llmr {
class Raster : public std::enable_shared_from_this<Raster> {
public:
Raster(Texturepool &texturepool);
~Raster();
// load image data
bool load(const std::string &img);
// bind current texture
void bind(bool linear = false);
// loaded status
bool isLoaded() const;
// transitions
void beginFadeInTransition();
bool needsTransition() const;
void updateTransitions(time now);
public:
// loaded image dimensions
uint32_t width = 0, height = 0;
// has been uploaded to texture
bool textured = false;
// the uploaded texture
uint32_t texture = 0;
// texture opacity
double opacity = 0;
private:
mutable std::mutex mtx;
// raw pixels have been loaded
bool loaded = false;
// shared texture pool
Texturepool &texturepool;
// min/mag filter
uint32_t filter = 0;
// the raw pixels
std::unique_ptr<util::Image> img;
// fade in transition
std::shared_ptr<util::transition> fade_transition = nullptr;
};
}
#endif