Files
MapLibreParticleLab/include/llmr/style/style.hpp
Konstantin Käfer 13575330f7 use sprite atlas
2014-05-19 10:48:36 +02:00

60 lines
1.3 KiB
C++

#ifndef LLMR_STYLE_STYLE
#define LLMR_STYLE_STYLE
#include <cstdint>
#include <llmr/util/pbf.hpp>
#include <llmr/style/bucket_description.hpp>
#include <llmr/style/layer_description.hpp>
#include <llmr/style/class_description.hpp>
#include <llmr/geometry/sprite_atlas.hpp>
#include <map>
#include <vector>
#include <set>
#include <memory>
namespace llmr {
class Sprite;
class Style {
public:
struct exception : std::runtime_error { exception(const char *msg) : std::runtime_error(msg) {} };
public:
Style();
void reset();
void loadJSON(const uint8_t *const data, size_t bytes);
size_t layerCount() const;
void cascade(float z);
public:
std::shared_ptr<Sprite> sprite;
// This is static information parsed from the stylesheet.
std::map<std::string, BucketDescription> buckets;
std::vector<LayerDescription> layers;
std::map<std::string, ClassDescription> classes;
// This are applied settings.
std::set<std::string> appliedClasses;
struct {
BackgroundProperties background;
std::map<std::string, FillProperties> fills;
std::map<std::string, LineProperties> lines;
std::map<std::string, IconProperties> icons;
std::map<std::string, TextProperties> texts;
std::map<std::string, RasterProperties> rasters;
} computed;
};
}
#endif