Files
MapLibreParticleLab/include/llmr/shader/text_shader.hpp
2014-03-25 12:10:19 +01:00

73 lines
1.5 KiB
C++

#ifndef LLMR_SHADER_TEXT_SHADER
#define LLMR_SHADER_TEXT_SHADER
#include "shader.hpp"
namespace llmr {
class TextShader : public Shader {
public:
TextShader();
void bind(char *offset);
void setColor(float r, float g, float b, float a);
void setColor(const std::array<float, 4> &color);
void setBuffer(float buffer);
void setGamma(float gamma);
void setExtrudeMatrix(const std::array<float, 16> &exmatrix);
void setAngle(float angle);
void setZoom(float zoom);
void setFlip(float flip);
void setFadeDist(float fadedist);
void setMinFadeZoom(float minfadezoom);
void setMaxFadeZoom(float maxfadezoom);
void setFadeZoom(float fadezoom);
void setTextureSize(const std::array<float, 2> &texsize);
private:
int32_t a_pos = -1;
int32_t a_offset = -1;
int32_t a_data1 = -1;
int32_t a_data2 = -1;
std::array<float, 4> color = {{}};
int32_t u_color = -1;
float buffer = 0.0f;
int32_t u_buffer = -1;
float gamma = 0.0f;
int32_t u_gamma = -1;
std::array<float, 16> exmatrix = {{}};
int32_t u_exmatrix = -1;
float angle = 0.0f;
int32_t u_angle = -1;
float zoom = 0.0f;
int32_t u_zoom = -1;
float flip = 0.0f;
int32_t u_flip = -1;
float fadedist = 0.0f;
int32_t u_fadedist = -1;
float minfadezoom = 0.0f;
int32_t u_minfadezoom = -1;
float maxfadezoom = 0.0f;
int32_t u_maxfadezoom = -1;
float fadezoom = 0.0f;
int32_t u_fadezoom = -1;
std::array<float, 2> texsize = {{}};
int32_t u_texsize = -1;
};
}
#endif