73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
#ifndef LLMR_SHADER_TEXT_SHADER
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#define LLMR_SHADER_TEXT_SHADER
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#include "shader.hpp"
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namespace llmr {
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class TextShader : public Shader {
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public:
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TextShader();
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void bind(char *offset);
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void setColor(float r, float g, float b, float a);
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void setColor(const std::array<float, 4> &color);
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void setBuffer(float buffer);
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void setGamma(float gamma);
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void setExtrudeMatrix(const std::array<float, 16> &exmatrix);
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void setAngle(float angle);
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void setZoom(float zoom);
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void setFlip(float flip);
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void setFadeDist(float fadedist);
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void setMinFadeZoom(float minfadezoom);
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void setMaxFadeZoom(float maxfadezoom);
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void setFadeZoom(float fadezoom);
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void setTextureSize(const std::array<float, 2> &texsize);
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private:
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int32_t a_pos = -1;
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int32_t a_offset = -1;
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int32_t a_data1 = -1;
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int32_t a_data2 = -1;
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std::array<float, 4> color = {{}};
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int32_t u_color = -1;
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float buffer = 0.0f;
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int32_t u_buffer = -1;
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float gamma = 0.0f;
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int32_t u_gamma = -1;
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std::array<float, 16> exmatrix = {{}};
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int32_t u_exmatrix = -1;
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float angle = 0.0f;
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int32_t u_angle = -1;
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float zoom = 0.0f;
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int32_t u_zoom = -1;
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float flip = 0.0f;
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int32_t u_flip = -1;
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float fadedist = 0.0f;
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int32_t u_fadedist = -1;
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float minfadezoom = 0.0f;
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int32_t u_minfadezoom = -1;
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float maxfadezoom = 0.0f;
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int32_t u_maxfadezoom = -1;
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float fadezoom = 0.0f;
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int32_t u_fadezoom = -1;
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std::array<float, 2> texsize = {{}};
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int32_t u_texsize = -1;
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};
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}
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#endif
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