Files
MapLibreParticleLab/include/llmr/shader/plain_shader.hpp
2014-04-15 18:42:23 -04:00

27 lines
437 B
C++

#ifndef LLMR_SHADER_SHADER_PLAIN
#define LLMR_SHADER_SHADER_PLAIN
#include <llmr/shader/shader.hpp>
namespace llmr {
class PlainShader : public Shader {
public:
PlainShader();
void bind(char *offset);
void setColor(float r, float g, float b, float a);
void setColor(const std::array<float, 4>& color);
private:
int32_t a_pos = -1;
std::array<float, 4> color = {{}};
int32_t u_color = -1;
};
}
#endif