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MapLibreParticleLab/include/llmr/shader/icon_shader.hpp
Konstantin Käfer 898c6d6714 fix for retina screens
2014-05-19 11:13:22 +02:00

43 lines
779 B
C++

#ifndef LLMR_SHADER_SHADER_ICON
#define LLMR_SHADER_SHADER_ICON
#include <llmr/shader/shader.hpp>
namespace llmr {
class IconShader : public Shader {
public:
IconShader();
void bind(char *offset);
void setImage(int32_t image);
void setColor(const std::array<float, 4>& color);
void setDimension(const std::array<float, 2>& dimension);
void setSize(float size);
void setRatio(float ratio);
private:
int32_t a_pos = -1;
int32_t a_tex = -1;
int32_t image = -1;
int32_t u_image = -1;
std::array<float, 4> color = {{}};
int32_t u_color = -1;
std::array<float, 2> dimension = {{}};
int32_t u_dimension = -1;
float size = 0;
int32_t u_size = -1;
float ratio = 0;
int32_t u_ratio = -1;
};
}
#endif