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MapLibreParticleLab/include/llmr/renderer/line_bucket.hpp
Konstantin Käfer 2b14579986 only paint layer if it has data
refs #184
2014-05-12 19:08:59 +02:00

61 lines
1.5 KiB
C++

#ifndef LLMR_RENDERER_LINEBUCKET
#define LLMR_RENDERER_LINEBUCKET
#include "bucket.hpp"
#include <llmr/style/bucket_description.hpp>
#include <llmr/geometry/vao.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/geometry/line_buffer.hpp>
#include <memory>
#include <vector>
namespace llmr {
class Style;
class LineVertexBuffer;
class TriangleElementsBuffer;
class LineShader;
class LinejoinShader;
struct pbf;
class LineBucket : public Bucket {
typedef ElementGroup triangle_group_type;
typedef ElementGroup point_group_type;
public:
LineBucket(LineVertexBuffer& vertexBuffer,
TriangleElementsBuffer& triangleElementsBuffer,
PointElementsBuffer& pointElementsBuffer,
const BucketDescription& bucket_desc);
virtual void render(Painter& painter, const std::string& layer_name, const Tile::ID& id);
virtual bool hasData() const;
void addGeometry(pbf& data);
void addGeometry(const std::vector<Coordinate>& line);
bool hasPoints() const;
void drawLines(LineShader& shader);
void drawPoints(LinejoinShader& shader);
public:
const BucketGeometryDescription geometry;
private:
LineVertexBuffer& vertexBuffer;
TriangleElementsBuffer& triangleElementsBuffer;
PointElementsBuffer& pointElementsBuffer;
const size_t vertex_start;
const size_t triangle_elements_start;
const size_t point_elements_start;
std::vector<triangle_group_type> triangleGroups;
std::vector<point_group_type> pointGroups;
};
}
#endif