Files
MapLibreParticleLab/platform/darwin/src/MGLRasterStyleLayer.h
2016-10-17 11:47:22 -07:00

75 lines
3.0 KiB
Objective-C

// This file is generated.
// Edit platform/darwin/scripts/generate-style-code.js, then run `make style-code-darwin`.
#import "MGLStyleValue.h"
#import "MGLForegroundStyleLayer.h"
NS_ASSUME_NONNULL_BEGIN
/**
A raster layer which allows customization of styling properties at runtime. You may
instantiate a new raster layer to add to a map style or you may query an
`MGLMapView` for its `style` and obtain existing layers using the
`-[MGLStyle layerWithIdentifier:]` method.
*/
@interface MGLRasterStyleLayer : MGLForegroundStyleLayer
#pragma mark - Accessing the Paint Attributes
/**
The opacity at which the image will be drawn.
The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing the float `1`. Set this property to `nil` to reset it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterOpacity;
/**
Rotates hues around the color wheel.
This property is measured in degrees.
The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing the float `0`. Set this property to `nil` to reset it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterHueRotate;
/**
Increase or reduce the brightness of the image. The value is the minimum brightness.
The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing the float `0`. Set this property to `nil` to reset it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterBrightnessMin;
/**
Increase or reduce the brightness of the image. The value is the maximum brightness.
The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing the float `1`. Set this property to `nil` to reset it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterBrightnessMax;
/**
Increase or reduce the saturation of the image.
The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing the float `0`. Set this property to `nil` to reset it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterSaturation;
/**
Increase or reduce the contrast of the image.
The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing the float `0`. Set this property to `nil` to reset it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterContrast;
/**
Fade duration when a new tile is added.
This property is measured in milliseconds.
The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing the float `300`. Set this property to `nil` to reset it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterFadeDuration;
@end
NS_ASSUME_NONNULL_END