Files
MapLibreParticleLab/src/mbgl/map/vector_tile_data.cpp
2015-07-01 15:21:09 -07:00

178 lines
5.0 KiB
C++

#include <mbgl/map/vector_tile_data.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/map/vector_tile.hpp>
#include <mbgl/text/collision_tile.hpp>
#include <mbgl/util/pbf.hpp>
#include <mbgl/storage/resource.hpp>
#include <mbgl/storage/response.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/util/worker.hpp>
#include <mbgl/util/work_request.hpp>
#include <mbgl/style/style.hpp>
using namespace mbgl;
VectorTileData::VectorTileData(const TileID& id_,
Style& style_,
const SourceInfo& source_,
float angle,
bool collisionDebug)
: TileData(id_),
source(source_),
worker(style_.workers),
workerData(id_,
style_,
source.max_zoom,
state,
std::make_unique<CollisionTile>(id_.z, 4096,
source_.tile_size * id.overscaling,
angle, collisionDebug)),
lastAngle(angle),
currentAngle(angle) {
}
VectorTileData::~VectorTileData() {
// Cancel in most derived class destructor so that worker tasks are joined before
// any member data goes away.
cancel();
}
void VectorTileData::request(Worker&,
float pixelRatio,
const std::function<void()>& callback) {
std::string url = source.tileURL(id, pixelRatio);
state = State::loading;
FileSource* fs = util::ThreadContext::getFileSource();
req = fs->request({ Resource::Kind::Tile, url }, util::RunLoop::current.get()->get(), [url, callback, this](const Response &res) {
req = nullptr;
if (res.status != Response::Successful) {
std::stringstream message;
message << "Failed to load [" << url << "]: " << res.message;
setError(message.str());
callback();
return;
}
state = State::loaded;
data = res.data;
reparse(worker, callback);
});
}
bool VectorTileData::reparse(Worker&, std::function<void()> callback) {
if (!mayStartParsing()) {
return false;
}
workRequest = worker.send([this] {
if (getState() != TileData::State::loaded && getState() != TileData::State::partial) {
return;
}
TileParseResult result;
try {
VectorTile vectorTile(pbf((const uint8_t *)data.data(), data.size()));
result = workerData.parse(vectorTile);
} catch (const std::exception& ex) {
std::stringstream message;
message << "Failed to parse [" << int(id.sourceZ) << "/" << id.x << "/" << id.y << "]: " << ex.what();
result = message.str();
}
if (getState() == TileData::State::obsolete) {
return;
} else if (result.is<State>()) {
setState(result.get<State>());
} else {
setError(result.get<std::string>());
}
endParsing();
}, callback);
return true;
}
Bucket* VectorTileData::getBucket(const StyleLayer& layer) {
if (!isReady() || !layer.bucket) {
return nullptr;
}
return workerData.getBucket(layer);
}
size_t VectorTileData::countBuckets() const {
return workerData.countBuckets();
}
void VectorTileData::setState(const State& state_) {
assert(!isImmutable());
state = state_;
if (isImmutable()) {
workerData.collision->reset(0, 0);
}
}
void VectorTileData::redoPlacement() {
redoPlacement(lastAngle, lastCollisionDebug);
}
void VectorTileData::redoPlacement(float angle, bool collisionDebug) {
if (angle != currentAngle || collisionDebug != currentCollisionDebug) {
lastAngle = angle;
lastCollisionDebug = collisionDebug;
if (getState() != State::parsed || redoingPlacement) return;
redoingPlacement = true;
currentAngle = angle;
currentCollisionDebug = collisionDebug;
auto callback = std::bind(&VectorTileData::endRedoPlacement, this);
workRequest = worker.send([this, angle, collisionDebug] { workerData.redoPlacement(angle, collisionDebug); }, callback);
}
}
void VectorTileData::endRedoPlacement() {
for (const auto& layer_desc : workerData.style.layers) {
auto bucket = getBucket(*layer_desc);
if (bucket) {
bucket->swapRenderData();
}
}
redoingPlacement = false;
redoPlacement();
}
void VectorTileData::cancel() {
if (state != State::obsolete) {
state = State::obsolete;
}
if (req) {
util::ThreadContext::getFileSource()->cancel(req);
req = nullptr;
}
workRequest.reset();
}
bool VectorTileData::mayStartParsing() {
return !parsing.test_and_set(std::memory_order_acquire);
}
void VectorTileData::endParsing() {
parsing.clear(std::memory_order_release);
}
void VectorTileData::setError(const std::string& message) {
error = message;
setState(State::obsolete);
}