Before C++11, std::list's implementation of size was O(n). It should be all O(1) now, but it is probably still a good idea to use empty() to emphasize the intend.
199 lines
6.2 KiB
C++
199 lines
6.2 KiB
C++
#include <mbgl/geometry/glyph_atlas.hpp>
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#include <mbgl/text/font_stack.hpp>
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#include <mbgl/platform/gl.hpp>
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#include <mbgl/platform/log.hpp>
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#include <mbgl/platform/platform.hpp>
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#include <cassert>
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#include <algorithm>
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using namespace mbgl;
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GlyphAtlas::GlyphAtlas(uint16_t width_, uint16_t height_)
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: width(width_),
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height(height_),
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bin(width_, height_),
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data(std::make_unique<uint8_t[]>(width_ * height_)),
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dirty(true) {
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}
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void GlyphAtlas::addGlyphs(uintptr_t tileUID,
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const std::u32string& text,
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const std::string& stackName,
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const FontStack& fontStack,
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GlyphPositions& face)
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{
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std::lock_guard<std::mutex> lock(mtx);
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const std::map<uint32_t, SDFGlyph>& sdfs = fontStack.getSDFs();
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for (uint32_t chr : text)
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{
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auto sdf_it = sdfs.find(chr);
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if (sdf_it == sdfs.end()) {
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continue;
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}
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const SDFGlyph& sdf = sdf_it->second;
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Rect<uint16_t> rect = addGlyph(tileUID, stackName, sdf);
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face.emplace(chr, Glyph{rect, sdf.metrics});
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}
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}
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Rect<uint16_t> GlyphAtlas::addGlyph(uintptr_t tileUID,
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const std::string& stackName,
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const SDFGlyph& glyph)
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{
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// Use constant value for now.
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const uint8_t buffer = 3;
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std::map<uint32_t, GlyphValue>& face = index[stackName];
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std::map<uint32_t, GlyphValue>::iterator it = face.find(glyph.id);
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// The glyph is already in this texture.
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if (it != face.end()) {
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GlyphValue& value = it->second;
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value.ids.insert(tileUID);
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return value.rect;
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}
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// The glyph bitmap has zero width.
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if (glyph.bitmap.empty()) {
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return Rect<uint16_t>{ 0, 0, 0, 0 };
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}
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uint16_t buffered_width = glyph.metrics.width + buffer * 2;
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uint16_t buffered_height = glyph.metrics.height + buffer * 2;
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// Add a 1px border around every image.
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const uint16_t padding = 1;
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uint16_t pack_width = buffered_width + 2 * padding;
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uint16_t pack_height = buffered_height + 2 * padding;
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// Increase to next number divisible by 4, but at least 1.
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// This is so we can scale down the texture coordinates and pack them
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// into 2 bytes rather than 4 bytes.
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pack_width += (4 - pack_width % 4);
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pack_height += (4 - pack_height % 4);
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Rect<uint16_t> rect = bin.allocate(pack_width, pack_height);
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if (rect.w == 0) {
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Log::Error(Event::OpenGL, "glyph bitmap overflow");
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return rect;
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}
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assert(rect.x + rect.w <= width);
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assert(rect.y + rect.h <= height);
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face.emplace(glyph.id, GlyphValue { rect, tileUID });
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// Copy the bitmap
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const uint8_t* source = reinterpret_cast<const uint8_t*>(glyph.bitmap.data());
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for (uint32_t y = 0; y < buffered_height; y++) {
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uint32_t y1 = width * (rect.y + y + padding) + rect.x + padding;
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uint32_t y2 = buffered_width * y;
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for (uint32_t x = 0; x < buffered_width; x++) {
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data[y1 + x] = source[y2 + x];
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}
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}
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dirty = true;
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return rect;
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}
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void GlyphAtlas::removeGlyphs(uintptr_t tileUID) {
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std::lock_guard<std::mutex> lock(mtx);
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for (auto& faces : index) {
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std::map<uint32_t, GlyphValue>& face = faces.second;
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for (auto it = face.begin(); it != face.end(); /* we advance in the body */) {
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GlyphValue& value = it->second;
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value.ids.erase(tileUID);
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if (value.ids.empty()) {
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const Rect<uint16_t>& rect = value.rect;
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// Clear out the bitmap.
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uint8_t *target = data.get();
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for (uint32_t y = 0; y < rect.h; y++) {
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uint32_t y1 = width * (rect.y + y) + rect.x;
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for (uint32_t x = 0; x < rect.w; x++) {
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target[y1 + x] = 0;
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}
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}
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bin.release(rect);
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// Make sure to post-increment the iterator: This will return the
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// current iterator, but will go to the next position before we
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// erase the element from the map. That way, the iterator stays
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// valid.
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face.erase(it++);
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} else {
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++it;
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}
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}
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}
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}
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void GlyphAtlas::upload() {
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if (dirty) {
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const bool first = !texture;
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bind();
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std::lock_guard<std::mutex> lock(mtx);
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if (first) {
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MBGL_CHECK_ERROR(glTexImage2D(
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GL_TEXTURE_2D, // GLenum target
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0, // GLint level
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GL_ALPHA, // GLint internalformat
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width, // GLsizei width
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height, // GLsizei height
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0, // GLint border
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GL_ALPHA, // GLenum format
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GL_UNSIGNED_BYTE, // GLenum type
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data.get() // const GLvoid* data
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));
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} else {
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MBGL_CHECK_ERROR(glTexSubImage2D(
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GL_TEXTURE_2D, // GLenum target
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0, // GLint level
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0, // GLint xoffset
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0, // GLint yoffset
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width, // GLsizei width
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height, // GLsizei height
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GL_ALPHA, // GLenum format
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GL_UNSIGNED_BYTE, // GLenum type
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data.get() // const GLvoid* data
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));
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}
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dirty = false;
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#if defined(DEBUG)
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// platform::showDebugImage("Glyph Atlas", reinterpret_cast<char*>(data.get()), width, height);
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#endif
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}
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}
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void GlyphAtlas::bind() {
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if (!texture) {
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MBGL_CHECK_ERROR(glGenTextures(1, &texture));
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MBGL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
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#ifndef GL_ES_VERSION_2_0
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MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
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#endif
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MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
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MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
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} else {
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MBGL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
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}
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};
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