Fixes issue #12472. This commit doesn't address the underlying issues that come from symbolAnnotationTree using a slightly lower precision coordinate system than the annotations themselves. Instead, it just puts a small padding around each tile when it queries for tile data, so that symbols right at the tile boundary will be included in both tiles. The rendering/querying code will take care of only displaying one instance. The padding is in global coordinates, so at higher zoom the padding will be larger in tile units -- this is consistent with precision loss also being greater at higher zoom.
Mapbox Maps SDK for iOS
A library based on Mapbox GL Native for embedding interactive map views with scalable, customizable vector maps into Cocoa Touch applications on iOS using Objective-C, Swift, or Interface Builder.
This repository is for day-to-day development of the SDK. Building the SDK yourself requires a number of dependencies and steps that are unnecessary for developing production applications. For production applications, please consider installing an official, prebuilt release instead; see the Mapbox iOS SDK website for installation instructions.
