64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#pragma once
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#include <mbgl/style/layer.hpp>
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#include <mbgl/style/source.hpp>
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#include <mbgl/style/light.hpp>
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#include <mbgl/util/constants.hpp>
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#include <mbgl/util/rapidjson.hpp>
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#include <mbgl/util/font_stack.hpp>
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#include <mbgl/util/geo.hpp>
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#include <vector>
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <unordered_map>
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#include <forward_list>
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namespace mbgl {
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namespace style {
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using StyleParseResult = std::exception_ptr;
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class Parser {
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public:
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~Parser();
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StyleParseResult parse(const std::string&);
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std::string spriteURL;
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std::string glyphURL;
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std::vector<std::unique_ptr<Source>> sources;
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std::vector<std::unique_ptr<Layer>> layers;
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TransitionOptions transition { { util::DEFAULT_TRANSITION_DURATION } };
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Light light;
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std::string name;
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LatLng latLng;
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double zoom = 0;
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double bearing = 0;
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double pitch = 0;
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// Statically evaluate layer properties to determine what font stacks are used.
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std::vector<FontStack> fontStacks() const;
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private:
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void parseTransition(const JSValue&);
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void parseLight(const JSValue&);
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void parseSources(const JSValue&);
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void parseLayers(const JSValue&);
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void parseLayer(const std::string& id, const JSValue&, std::unique_ptr<Layer>&);
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std::unordered_map<std::string, const Source*> sourcesMap;
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std::unordered_map<std::string, std::pair<const JSValue&, std::unique_ptr<Layer>>> layersMap;
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// Store a stack of layer IDs we're parsing right now. This is to prevent reference cycles.
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std::forward_list<std::string> stack;
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};
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} // namespace style
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} // namespace mbgl
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