Files
MapLibreParticleLab/src/mbgl/map/map_data.hpp
John Firebaugh 204c7fee03 [core] Render from the main thread
Do not create a thread for the MapContext anymore.
2016-04-14 13:44:08 -07:00

65 lines
1.6 KiB
C++

#ifndef MBGL_MAP_MAP_DATA
#define MBGL_MAP_MAP_DATA
#include <vector>
#include <cassert>
#include <mbgl/map/mode.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/util/exclusive.hpp>
namespace mbgl {
class MapData {
public:
inline MapData(MapMode mode_, GLContextMode contextMode_, const float pixelRatio_)
: mode(mode_)
, contextMode(contextMode_)
, pixelRatio(pixelRatio_)
, annotationManager(pixelRatio) {
assert(pixelRatio > 0);
}
inline MapDebugOptions getDebug() const {
return debugOptions;
}
inline void cycleDebugOptions() {
if (debugOptions & MapDebugOptions::Collision)
debugOptions = MapDebugOptions::NoDebug;
else if (debugOptions & MapDebugOptions::Timestamps)
debugOptions = debugOptions | MapDebugOptions::Collision;
else if (debugOptions & MapDebugOptions::ParseStatus)
debugOptions = debugOptions | MapDebugOptions::Timestamps;
else if (debugOptions & MapDebugOptions::TileBorders)
debugOptions = debugOptions | MapDebugOptions::ParseStatus;
else
debugOptions = MapDebugOptions::TileBorders;
}
inline void setDebug(MapDebugOptions debugOptions_) {
debugOptions = debugOptions_;
}
AnnotationManager* getAnnotationManager() {
return &annotationManager;
}
public:
const MapMode mode;
const GLContextMode contextMode;
const float pixelRatio;
private:
AnnotationManager annotationManager;
MapDebugOptions debugOptions { MapDebugOptions::NoDebug };
// TODO: make private
public:
};
} // namespace mbgl
#endif