Files
MapLibreParticleLab/src/mbgl/renderer/render_light.cpp

27 lines
698 B
C++

#include <mbgl/renderer/render_light.hpp>
namespace mbgl {
RenderLight::RenderLight(Immutable<style::Light::Impl> impl_)
: impl(std::move(impl_)),
transitioning(impl->properties.untransitioned()) {
}
void RenderLight::transition(const TransitionParameters& parameters) {
transitioning = impl->properties.transitioned(parameters, std::move(transitioning));
}
void RenderLight::evaluate(const PropertyEvaluationParameters& parameters) {
evaluated = transitioning.evaluate(parameters);
}
bool RenderLight::hasTransition() const {
return transitioning.hasTransition();
}
const EvaluatedLight& RenderLight::getEvaluated() const {
return evaluated;
}
} // namespace mbgl