32 lines
1000 B
Plaintext
32 lines
1000 B
Plaintext
#import <Foundation/Foundation.h>
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#include <mbgl/platform/platform.hpp>
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namespace mbgl {
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namespace platform {
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// Returns the path to the default shader cache on this system.
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std::string defaultShaderCache() {
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NSArray *paths =
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NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
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if ([paths count] == 0) {
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// Disable the cache if we don't have a location to write.
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return "";
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}
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NSString *path = [[paths objectAtIndex:0] stringByAppendingPathComponent:@"Mapbox GL"];
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if (![[NSFileManager defaultManager] createDirectoryAtPath:path
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withIntermediateDirectories:YES
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attributes:nil
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error:nil]) {
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// Disable the cache if we couldn't create the directory.
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return "";
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}
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return [[path stringByAppendingPathComponent:@"shader-cache-"] UTF8String];
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}
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}
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}
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