22 lines
593 B
Plaintext
22 lines
593 B
Plaintext
#import <Foundation/Foundation.h>
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#include <mbgl/platform/platform.hpp>
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namespace mbgl {
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namespace platform {
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// Returns the path to the default shader cache on this system.
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std::string defaultShaderCache() {
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NSArray *paths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);
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if ([paths count] == 0) {
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// Disable the cache if we don't have a location to write.
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return "";
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}
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NSString *libraryDirectory = [paths objectAtIndex:0];
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return [[libraryDirectory stringByAppendingPathComponent:@"shader-cache-"] UTF8String];
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}
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}
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}
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