Files
MapLibreParticleLab/include/mbgl/platform/platform.hpp
2014-12-06 14:21:08 +11:00

35 lines
1012 B
C++

#ifndef MBGL_PLATFORM_PLATFORM
#define MBGL_PLATFORM_PLATFORM
#include <mbgl/util/uv.hpp>
#include <memory>
#include <string>
namespace mbgl {
namespace platform {
class Request;
// Uppercase a string, potentially using platform-specific routines.
std::string uppercase(const std::string &string);
// Lowercase a string, potentially using platform-specific routines.
std::string lowercase(const std::string &string);
// Returns the path to the default cache database on this system.
std::string defaultCacheDatabase();
// Returns the path to the default shader cache on this system.
std::string defaultShaderCache();
// Shows an alpha image with the specified dimensions in a named window.
void show_debug_image(std::string name, const char *data, size_t width, size_t height);
// Shows an alpha image with the specified dimensions in a named window.
void show_color_debug_image(std::string name, const char *data, size_t logical_width, size_t logical_height, size_t width, size_t height);
}
}
#endif