Files
MapLibreParticleLab/include/llmr/util/transition.hpp
2014-04-30 14:46:28 +02:00

78 lines
1.7 KiB
C++

#ifndef LLMR_UTIL_TRANSITION
#define LLMR_UTIL_TRANSITION
#include <llmr/util/noncopyable.hpp>
#include <llmr/util/time.hpp>
namespace llmr {
namespace util {
class transition : private noncopyable {
public:
enum state {
running,
complete
};
inline transition(time start, time duration)
: start(start),
duration(duration) {}
inline float progress(time now) const {
return (float)(now - start) / duration;
}
virtual state update(time now) const = 0;
virtual ~transition();
protected:
const time start, duration;
};
class ease_transition : public transition {
public:
// Disable automatic casts.
template <typename T1, typename T2>
inline ease_transition(double from, double to, double& value, T1 start, T2 duration) = delete;
// Actual constructor.
ease_transition(double from, double to, double& value, time start, time duration);
state update(time now) const;
private:
const double from, to;
double& value;
};
template <typename T>
class timeout : public transition {
public:
// Disable automatic casts.
template <typename T1, typename T2>
inline timeout(T final_value, T& value, T1 start, T2 duration) = delete;
// Actual constructor.
timeout(T final_value, T& value, time start, time duration)
: transition(start, duration),
final_value(final_value),
value(value) {}
state update(time now) const {
if (progress(now) >= 1) {
value = final_value;
return complete;
} else {
return running;
}
}
private:
const T final_value;
T& value;
};
}
}
#endif