Files
MapLibreParticleLab/include/llmr/util/raster.hpp
2014-04-30 14:46:28 +02:00

81 lines
1.5 KiB
C++

#ifndef LLMR_UTIL_RASTER
#define LLMR_UTIL_RASTER
#include <llmr/util/transition.hpp>
#include <llmr/util/texturepool.hpp>
#include <string>
#include <mutex>
#include <memory>
typedef struct uv_loop_s uv_loop_t;
namespace llmr {
class Raster : public std::enable_shared_from_this<Raster> {
public:
~Raster();
// load image data
void load();
// set shared texture pool
void setTexturepool(Texturepool* texturepool);
// bind current texture
void bind(bool linear = false);
// loaded status
bool isLoaded() const;
// transitions
void beginFadeInTransition();
bool needsTransition() const;
void updateTransitions(time now);
inline void setData(const std::string &img) { data = img; }
public:
// loaded image dimensions
uint32_t width = 0, height = 0;
// has been uploaded to texture
bool textured = false;
// the uploaded texture
uint32_t texture = 0;
// texture opacity
double opacity = 0;
private:
// load raw pixels
void loadImage(const std::string& data);
private:
mutable std::mutex mtx;
// raw pixels have been loaded
bool loaded = false;
// shared texture pool
Texturepool* texturepool = nullptr;
// min/mag filter
uint32_t filter = 0;
// the encoded image data.
std::string data;
// the raw pixels
char *img = nullptr;
// fade in transition
std::shared_ptr<util::transition> fade_transition = nullptr;
};
}
#endif