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MapLibreParticleLab/include/llmr/renderer/raster_bucket.hpp

21 lines
407 B
C++

#ifndef LLMR_RENDERER_RASTERBUCKET
#define LLMR_RENDERER_RASTERBUCKET
#include <llmr/renderer/bucket.hpp>
#include <llmr/style/bucket_description.hpp>
namespace llmr {
class BucketDescription;
class RasterBucket : public Bucket {
public:
RasterBucket(const BucketDescription& bucket_desc);
virtual void render(Painter& painter, const std::string& layer_name, const Tile::ID& id);
};
}
#endif