29 lines
638 B
C++
29 lines
638 B
C++
#ifndef LLMR_MAP_VIEW
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#define LLMR_MAP_VIEW
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namespace llmr {
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class Map;
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class View {
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public:
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virtual void initialize(Map *map) {
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this->map = map;
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}
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// Called from the render (=GL) thread. Signals that the context should
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// swap the front and the back buffer.
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virtual void swap() = 0;
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// Called from the render thread. Makes the GL context active in the current
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// thread. This is typically just called once at the beginning of the
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// renderer setup since the render thread doesn't switch the contexts.
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virtual void make_active() = 0;
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protected:
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llmr::Map *map = nullptr;
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};
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}
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#endif
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