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MapLibreParticleLab/platform/macos
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MapLibre Native for macOS

Note


https://github.com/maplibre/maplibre-native/pull/995 introduced OpenGL ES 3.0 shaders which are not supported by macOS without workarounds. That means that while the Metal backend implementation is underway, builds from the main branch will not work on macOS. Use the opengl-2 branch in the meantime.

GitHub Action build status GitHub Action build status

Put interactive, scalable world maps into your native Cocoa application with MapLibre Native for macOS.

  • High-performance OpenGL rendering and multitouch gestures keep your users happy.
  • A well-designed, fully documented API helps you stay productive.
  • Develop across multiple platforms, including iOS, using the same styles and similar APIs.

MapLibre Native for macOS is compatible with macOS 10.10.0 and above for Cocoa applications developed in Objective-C, Swift, Interface Builder, or AppleScript. For hybrid applications, consider MapLibre GL JS.

Contributing

The MapLibre Organization does not officially support the macOS to the same extent as iOS (see project tiers); however, bug reports and pull requests are certainly welcome.