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MapLibreParticleLab/platform/glfw/glfw_renderer_frontend.hpp
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-22 20:50:14 +02:00

31 lines
743 B
C++

#pragma once
#include "glfw_view.hpp"
#include <mln/renderer/renderer_frontend.hpp>
#include <memory>
namespace mln {
class Renderer;
} // namespace mln
class GLFWRendererFrontend : public mln::RendererFrontend {
public:
GLFWRendererFrontend(std::unique_ptr<mln::Renderer>, GLFWView&);
~GLFWRendererFrontend() override;
void reset() override;
void setObserver(mln::RendererObserver&) override;
void update(std::shared_ptr<mln::UpdateParameters>) override;
const mln::TaggedScheduler& getThreadPool() const override;
void render();
mln::Renderer* getRenderer();
private:
GLFWView& glfwView;
std::unique_ptr<mln::Renderer> renderer;
std::shared_ptr<mln::UpdateParameters> updateParameters;
};