Files
MapLibreParticleLab/platform/glfw/CMakeLists.txt
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-22 20:50:14 +02:00

171 lines
3.9 KiB
CMake

if(WIN32)
find_package(glfw3 REQUIRED)
find_package(libuv REQUIRED)
else()
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW glfw3 REQUIRED)
endif()
add_executable(
mbgl-glfw
${PROJECT_SOURCE_DIR}/platform/glfw/main.cpp
${PROJECT_SOURCE_DIR}/platform/glfw/glfw_view.cpp
${PROJECT_SOURCE_DIR}/platform/glfw/glfw_renderer_frontend.cpp
${PROJECT_SOURCE_DIR}/platform/glfw/settings_json.cpp
${PROJECT_SOURCE_DIR}/platform/glfw/test_writer.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mln/map/map_snapshotter.cpp
${PROJECT_SOURCE_DIR}/platform/glfw/example_custom_drawable_style_layer.cpp
)
include(${PROJECT_SOURCE_DIR}/vendor/tinyobjloader.cmake)
target_link_libraries(
mbgl-glfw
PRIVATE tinyobjloader
)
set_property(
SOURCE ${PROJECT_SOURCE_DIR}/platform/glfw/glfw_view.cpp
PROPERTY COMPILE_DEFINITIONS MLN_ASSETS_PATH=\"${PROJECT_SOURCE_DIR}/platform/glfw/assets/\"
)
if(APPLE)
target_sources(
mbgl-glfw
PRIVATE ${PROJECT_SOURCE_DIR}/platform/glfw/glfw_apple_init.mm
)
endif()
if(MLN_WITH_OPENGL)
find_package(OpenGL REQUIRED)
target_sources(
mbgl-glfw
PRIVATE ${PROJECT_SOURCE_DIR}/platform/glfw/glfw_gl_backend.cpp
)
endif()
if(MLN_WITH_EGL)
target_compile_definitions(
mbgl-glfw
PRIVATE MBGL_WITH_EGL=1
)
endif()
if(MLN_WITH_VULKAN)
target_sources(
mbgl-glfw
PRIVATE ${PROJECT_SOURCE_DIR}/platform/glfw/glfw_vulkan_backend.cpp
)
endif()
if(MLN_WITH_METAL)
target_sources(
mbgl-glfw
PRIVATE
${PROJECT_SOURCE_DIR}/platform/glfw/glfw_metal_backend.mm
${PROJECT_SOURCE_DIR}/platform/glfw/metal_backend.mm
${PROJECT_SOURCE_DIR}/platform/glfw/glfw_metal_backend.h
${PROJECT_SOURCE_DIR}/platform/glfw/metal_backend.h
)
target_link_libraries(
mbgl-glfw
PRIVATE
mbgl-vendor-metal-cpp
)
endif()
if(MLN_WITH_WEBGPU)
if(APPLE)
target_sources(
mbgl-glfw
PRIVATE ${PROJECT_SOURCE_DIR}/platform/glfw/glfw_webgpu_backend.mm
)
else()
target_sources(
mbgl-glfw
PRIVATE ${PROJECT_SOURCE_DIR}/platform/glfw/glfw_webgpu_backend.cpp
)
endif()
if(TARGET mbgl-vendor-dawn)
target_link_libraries(mbgl-glfw PRIVATE mbgl-vendor-dawn)
endif()
if(TARGET mbgl-vendor-wgpu)
target_link_libraries(mbgl-glfw PRIVATE mbgl-vendor-wgpu)
endif()
endif()
if(DEFINED MLN_WITH_X11 AND MLN_WITH_X11)
target_compile_definitions(
mbgl-glfw
PRIVATE MLN_WITH_X11=1
)
endif()
if(DEFINED MLN_WITH_WAYLAND AND MLN_WITH_WAYLAND)
target_compile_definitions(
mbgl-glfw
PRIVATE MLN_WITH_WAYLAND=1
)
endif()
target_include_directories(
mbgl-glfw
PRIVATE
${GLFW_INCLUDE_DIRS}
# For /platform/default/src/mln/map/map_snapshotter.hpp
PRIVATE ${PROJECT_SOURCE_DIR}/src
)
# Use target_link_directories when we move away from CMake 3.10.
target_link_libraries(
mbgl-glfw
PRIVATE $<$<BOOL:${GLFW_LIBRARY_DIRS}>:-L${GLFW_LIBRARY_DIRS}> tinyobjloader
)
if(WIN32)
target_compile_definitions(
mbgl-glfw
PRIVATE
NOMINMAX
CURL_STATICLIB
)
target_link_libraries(
mbgl-glfw
PRIVATE
glfw
$<IF:$<TARGET_EXISTS:libuv::uv_a>,libuv::uv_a,libuv::uv>
)
else()
target_link_libraries(
mbgl-glfw
PRIVATE
${GLFW_LIBRARIES}
)
endif()
target_link_libraries(
mbgl-glfw
PRIVATE
mbgl-vendor-args
mbgl-vendor-rapidjson
Mapbox::Map
mbgl-compiler-options
MapLibreNative::Base::cheap-ruler-cpp
)
if(NOT WIN32 AND MLN_WITH_OPENGL)
target_link_libraries(
mbgl-glfw
PRIVATE OpenGL::GL
)
endif()
set_property(TARGET mbgl-glfw PROPERTY FOLDER MapLibre)
install(TARGETS mbgl-glfw RUNTIME DESTINATION bin)