The callback will be called when any of the resources requested from the network failed to load. There is not recovery implemented yet, so the closest thing to reseting the Map object and reloading all the resources would be setting a new style.
91 lines
1.8 KiB
C++
91 lines
1.8 KiB
C++
#ifndef MBGL_PLATFORM_EVENT
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#define MBGL_PLATFORM_EVENT
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#include <mbgl/util/enum.hpp>
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#include <cstdint>
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namespace mbgl {
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enum class EventSeverity : uint8_t {
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Debug,
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Info,
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Warning,
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Error,
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};
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MBGL_DEFINE_ENUM_CLASS(EventSeverityClass, EventSeverity, {
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{ EventSeverity::Debug, "DEBUG" },
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{ EventSeverity::Info, "INFO" },
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{ EventSeverity::Warning, "WARNING" },
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{ EventSeverity::Error, "ERROR" },
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{ EventSeverity(-1), "UNKNOWN" },
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});
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enum class Event : uint8_t {
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General,
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Setup,
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Shader,
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ParseStyle,
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ParseTile,
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Render,
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ResourceLoader,
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Database,
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HttpRequest,
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Sprite,
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Image,
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OpenGL,
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JNI,
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Android,
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Crash
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};
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MBGL_DEFINE_ENUM_CLASS(EventClass, Event, {
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{ Event::General, "General" },
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{ Event::Setup, "Setup" },
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{ Event::Shader, "Shader" },
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{ Event::ParseStyle, "ParseStyle" },
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{ Event::ParseTile, "ParseTile" },
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{ Event::Render, "Render" },
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{ Event::ResourceLoader, "ResourceLoader" },
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{ Event::Database, "Database" },
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{ Event::HttpRequest, "HttpRequest" },
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{ Event::Sprite, "Sprite" },
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{ Event::Image, "Image" },
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{ Event::OpenGL, "OpenGL" },
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{ Event::JNI, "JNI" },
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{ Event::Android, "Android" },
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{ Event::Crash, "Crash" },
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{ Event(-1), "Unknown" },
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});
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struct EventPermutation {
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const EventSeverity severity;
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const Event event;
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constexpr bool operator==(const EventPermutation &rhs) const {
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return severity == rhs.severity && event == rhs.event;
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}
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};
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constexpr EventSeverity disabledEventSeverities[] = {
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#if DEBUG
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EventSeverity(-1) // Avoid zero size array
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#else
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EventSeverity::Debug
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#endif
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};
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constexpr Event disabledEvents[] = {
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Event(-1) // Avoid zero size array
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};
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constexpr EventPermutation disabledEventPermutations[] = {
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{ EventSeverity::Debug, Event::Shader }
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};
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}
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#endif
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