1562 lines
79 KiB
C++
1562 lines
79 KiB
C++
#include <list>
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#include <mbgl/layout/symbol_layout.hpp>
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#include <mbgl/renderer/bucket.hpp>
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#include <mbgl/renderer/buckets/symbol_bucket.hpp>
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#include <mbgl/renderer/render_layer.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/renderer/update_parameters.hpp>
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#include <mbgl/text/placement.hpp>
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#include <mbgl/tile/geometry_tile.hpp>
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#include <mbgl/util/math.hpp>
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#include <utility>
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namespace mbgl {
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OpacityState::OpacityState(bool placed_, bool skipFade)
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: opacity((skipFade && placed_) ? 1.0f : 0.0f)
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, placed(placed_)
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{
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}
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OpacityState::OpacityState(const OpacityState& prevState, float increment, bool placed_) :
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opacity(::fmax(0.0f, ::fmin(1.0f, prevState.opacity + (prevState.placed ? increment : -increment)))),
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placed(placed_) {}
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bool OpacityState::isHidden() const {
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return opacity == 0 && !placed;
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}
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JointOpacityState::JointOpacityState(bool placedText, bool placedIcon, bool skipFade) :
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icon(OpacityState(placedIcon, skipFade)),
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text(OpacityState(placedText, skipFade)) {}
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JointOpacityState::JointOpacityState(const JointOpacityState& prevOpacityState, float increment, bool placedText, bool placedIcon) :
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icon(OpacityState(prevOpacityState.icon, increment, placedIcon)),
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text(OpacityState(prevOpacityState.text, increment, placedText)) {}
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bool JointOpacityState::isHidden() const {
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return icon.isHidden() && text.isHidden();
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}
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const CollisionGroups::CollisionGroup& CollisionGroups::get(const std::string& sourceID) {
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// The predicate/groupID mechanism allows for arbitrary grouping,
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// but the current interface defines one source == one group when
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// crossSourceCollisions == true.
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if (!crossSourceCollisions) {
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if (collisionGroups.find(sourceID) == collisionGroups.end()) {
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uint16_t nextGroupID = ++maxGroupID;
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collisionGroups.emplace(sourceID, CollisionGroup(
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nextGroupID,
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std::optional<Predicate>([nextGroupID](const IndexedSubfeature& feature) -> bool {
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return feature.collisionGroupId == nextGroupID;
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})
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));
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}
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return collisionGroups[sourceID];
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} else {
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static CollisionGroup nullGroup{0, std::nullopt};
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return nullGroup;
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}
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}
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using namespace style;
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// PlacementContext implemenation
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class PlacementContext {
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std::reference_wrapper<const SymbolBucket> bucket;
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std::reference_wrapper<const RenderTile> renderTile;
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std::reference_wrapper<const TransformState> state;
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public:
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PlacementContext(const SymbolBucket& bucket_,
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const RenderTile& renderTile_,
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const TransformState& state_,
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float placementZoom,
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CollisionGroups::CollisionGroup collisionGroup_,
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std::optional<CollisionBoundaries> avoidEdges_ = std::nullopt)
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: bucket(bucket_),
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renderTile(renderTile_),
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state(state_),
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pixelsToTileUnits(renderTile_.id.pixelsToTileUnits(1, placementZoom)),
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scale(static_cast<float>(std::pow(2, placementZoom - getOverscaledID().overscaledZ))),
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pixelRatio(static_cast<float>(util::tileSize_D * getOverscaledID().overscaleFactor() / util::EXTENT)),
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collisionGroup(std::move(collisionGroup_)),
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partiallyEvaluatedTextSize(bucket_.textSizeBinder->evaluateForZoom(placementZoom)),
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partiallyEvaluatedIconSize(bucket_.iconSizeBinder->evaluateForZoom(placementZoom)),
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avoidEdges(std::move(avoidEdges_)) {}
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const SymbolBucket& getBucket() const { return bucket.get(); }
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const style::SymbolLayoutProperties::PossiblyEvaluated& getLayout() const { return *getBucket().layout; }
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const RenderTile& getRenderTile() const { return renderTile.get(); }
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const OverscaledTileID& getOverscaledID() const { return renderTile.get().getOverscaledTileID(); }
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const TransformState& getTransformState() const { return state; }
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const std::vector<style::TextVariableAnchorType>& getVariableTextAnchors() const {
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return getLayout().get<style::TextVariableAnchor>();
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}
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float pixelsToTileUnits;
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float scale;
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float pixelRatio;
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bool rotateTextWithMap = getLayout().get<TextRotationAlignment>() == AlignmentType::Map;
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bool pitchTextWithMap = getLayout().get<TextPitchAlignment>() == AlignmentType::Map;
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bool rotateIconWithMap = getLayout().get<IconRotationAlignment>() == AlignmentType::Map;
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bool pitchIconWithMap = getLayout().get<IconPitchAlignment>() == AlignmentType::Map;
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SymbolPlacementType placementType = getLayout().get<SymbolPlacement>();
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mat4 textLabelPlaneMatrix =
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getLabelPlaneMatrix(renderTile.get().matrix, pitchTextWithMap, rotateTextWithMap, state, pixelsToTileUnits);
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mat4 iconLabelPlaneMatrix =
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(rotateTextWithMap == rotateIconWithMap && pitchTextWithMap == pitchIconWithMap)
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? textLabelPlaneMatrix
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: getLabelPlaneMatrix(
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renderTile.get().matrix, pitchIconWithMap, rotateIconWithMap, state, pixelsToTileUnits);
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CollisionGroups::CollisionGroup collisionGroup;
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ZoomEvaluatedSize partiallyEvaluatedTextSize;
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ZoomEvaluatedSize partiallyEvaluatedIconSize;
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bool textAllowOverlap = getLayout().get<style::TextAllowOverlap>();
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bool iconAllowOverlap = getLayout().get<style::IconAllowOverlap>();
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// This logic is similar to the "defaultOpacityState" logic below in updateBucketOpacities
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// If we know a symbol is always supposed to show, force it to be marked visible even if
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// it wasn't placed into the collision index (because some or all of it was outside the range
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// of the collision grid).
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// There is a subtle edge case here we're accepting:
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// Symbol A has text-allow-overlap: true, icon-allow-overlap: true, icon-optional: false
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// A's icon is outside the grid, so doesn't get placed
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// A's text would be inside grid, but doesn't get placed because of icon-optional: false
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// We still show A because of the allow-overlap settings.
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// Symbol B has allow-overlap: false, and gets placed where A's text would be
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// On panning in, there is a short period when Symbol B and Symbol A will overlap
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// This is the reverse of our normal policy of "fade in on pan", but should look like any other
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// collision and hopefully not be too noticeable.
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// See https://github.com/mapbox/mapbox-gl-native/issues/12683
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bool alwaysShowText =
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textAllowOverlap && (iconAllowOverlap || !(getBucket().hasIconData() || getBucket().hasSdfIconData()) ||
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getLayout().get<style::IconOptional>());
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bool alwaysShowIcon =
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iconAllowOverlap && (textAllowOverlap || !getBucket().hasTextData() || getLayout().get<style::TextOptional>());
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bool hasIconTextFit = getLayout().get<IconTextFit>() != IconTextFitType::None;
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std::optional<CollisionBoundaries> avoidEdges;
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};
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// PlacementController implemenation
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PlacementController::PlacementController() : placement(makeMutable<Placement>()) {}
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void PlacementController::setPlacement(Immutable<Placement> placement_) {
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placement = std::move(placement_);
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stale = false;
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}
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bool PlacementController::placementIsRecent(TimePoint now, const float zoom, std::optional<Duration> periodOverride) const {
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if (!placement->transitionsEnabled()) return false;
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auto updatePeriod = periodOverride ? *periodOverride : placement->getUpdatePeriod(zoom);
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return placement->getCommitTime() + updatePeriod > now;
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}
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bool PlacementController::hasTransitions(TimePoint now) const {
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if (!placement->transitionsEnabled()) return false;
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if (stale) return true;
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return placement->hasTransitions(now);
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}
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// Placement implementation
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Placement::Placement(std::shared_ptr<const UpdateParameters> updateParameters_,
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std::optional<Immutable<Placement>> prevPlacement_)
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: updateParameters(std::move(updateParameters_)),
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collisionIndex(updateParameters->transformState, updateParameters->mode),
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transitionOptions(updateParameters->transitionOptions),
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commitTime(updateParameters->timePoint),
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placementZoom(static_cast<float>(updateParameters->transformState.getZoom())),
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collisionGroups(updateParameters->crossSourceCollisions),
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prevPlacement(std::move(prevPlacement_)),
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showCollisionBoxes(updateParameters->debugOptions & MapDebugOptions::Collision) {
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if (prevPlacement) {
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prevPlacement->get()->prevPlacement = std::nullopt; // Only hold on to one placement back
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}
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}
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Placement::Placement() : collisionIndex({}, MapMode::Static), collisionGroups(true) {}
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Placement::~Placement() = default;
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void Placement::placeLayers(const RenderLayerReferences& layers) {
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for (auto it = layers.crbegin(); it != layers.crend(); ++it) {
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std::set<uint32_t> seenCrossTileIDs;
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placeLayer(*it, seenCrossTileIDs);
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}
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commit();
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}
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void Placement::placeLayer(const RenderLayer& layer, std::set<uint32_t>& seenCrossTileIDs) {
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for (const BucketPlacementData& data : layer.getPlacementData()) {
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Bucket& bucket = data.bucket;
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bucket.place(*this, data, seenCrossTileIDs);
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}
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}
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namespace {
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Point<float> calculateVariableLayoutOffset(style::SymbolAnchorType anchor,
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float width,
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float height,
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std::array<float, 2> offset,
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float textBoxScale,
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bool rotateWithMap,
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bool pitchWithMap,
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float bearing) {
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AnchorAlignment alignment = AnchorAlignment::getAnchorAlignment(anchor);
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float shiftX = -(alignment.horizontalAlign - 0.5f) * width;
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float shiftY = -(alignment.verticalAlign - 0.5f) * height;
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auto variableOffset = SymbolLayout::evaluateVariableOffset(anchor, offset);
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Point<float> shift{shiftX + variableOffset[0] * textBoxScale, shiftY + variableOffset[1] * textBoxScale};
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if (rotateWithMap) {
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shift = util::rotate(shift, pitchWithMap ? bearing : -bearing);
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}
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return shift;
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}
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} // namespace
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void Placement::placeSymbolBucket(const BucketPlacementData& params, std::set<uint32_t>& seenCrossTileIDs) {
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assert(updateParameters);
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const auto& symbolBucket = static_cast<const SymbolBucket&>(params.bucket.get());
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const RenderTile& renderTile = params.tile;
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PlacementContext ctx{symbolBucket,
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params.tile,
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collisionIndex.getTransformState(),
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placementZoom,
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collisionGroups.get(params.sourceId),
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getAvoidEdges(symbolBucket, renderTile.matrix)};
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for (const SymbolInstance& symbol : getSortedSymbols(params, ctx.pixelRatio)) {
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if (seenCrossTileIDs.count(symbol.crossTileID) != 0u) continue;
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placeSymbol(symbol, ctx);
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// Prevent a flickering issue while zooming out.
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if (symbol.crossTileID != SymbolInstance::invalidCrossTileID() && !ctx.getRenderTile().holdForFade()) {
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seenCrossTileIDs.insert(symbol.crossTileID);
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}
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}
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// Prevent a flickering issue when a symbol is moved.
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symbolBucket.justReloaded = false;
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// As long as this placement lives, we have to hold onto this bucket's
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// matching FeatureIndex/data for querying purposes
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retainedQueryData.emplace(
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std::piecewise_construct,
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std::forward_as_tuple(symbolBucket.bucketInstanceId),
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std::forward_as_tuple(symbolBucket.bucketInstanceId, params.featureIndex, ctx.getOverscaledID()));
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}
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JointPlacement Placement::placeSymbol(const SymbolInstance& symbolInstance, const PlacementContext& ctx) {
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static const JointPlacement kUnplaced(false, false, false);
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if (symbolInstance.crossTileID == SymbolInstance::invalidCrossTileID()) return kUnplaced;
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if (ctx.getRenderTile().holdForFade()) {
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// Mark all symbols from this tile as "not placed", but don't add to seenCrossTileIDs, because we don't
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// know yet if we have a duplicate in a parent tile that _should_ be placed.
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return kUnplaced;
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}
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const SymbolBucket& bucket = ctx.getBucket();
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const mat4& posMatrix = ctx.getRenderTile().matrix;
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const auto& collisionGroup = ctx.collisionGroup;
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auto variableTextAnchors = ctx.getVariableTextAnchors();
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textBoxes.clear();
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iconBoxes.clear();
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bool placeText = false;
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bool placeIcon = false;
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bool offscreen = true;
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std::pair<bool, bool> placed{false, false};
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std::pair<bool, bool> placedVerticalText{false, false};
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std::pair<bool, bool> placedVerticalIcon{false, false};
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Point<float> shift{0.0f, 0.0f};
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std::optional<size_t> horizontalTextIndex = symbolInstance.getDefaultHorizontalPlacedTextIndex();
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if (horizontalTextIndex) {
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const PlacedSymbol& placedSymbol = bucket.text.placedSymbols.at(*horizontalTextIndex);
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const float fontSize = evaluateSizeForFeature(ctx.partiallyEvaluatedTextSize, placedSymbol);
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const auto updatePreviousOrientationIfNotPlaced = [&](bool isPlaced) {
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if (bucket.allowVerticalPlacement && !isPlaced && getPrevPlacement()) {
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auto prevOrientation = getPrevPlacement()->placedOrientations.find(symbolInstance.crossTileID);
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if (prevOrientation != getPrevPlacement()->placedOrientations.end()) {
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placedOrientations[symbolInstance.crossTileID] = prevOrientation->second;
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}
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}
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};
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const auto placeTextForPlacementModes = [&](auto& placeHorizontalFn, auto& placeVerticalFn) {
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if (bucket.allowVerticalPlacement && symbolInstance.writingModes & WritingModeType::Vertical) {
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assert(!bucket.placementModes.empty());
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for (auto& placementMode : bucket.placementModes) {
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if (placementMode == TextWritingModeType::Vertical) {
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placedVerticalText = placed = placeVerticalFn();
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} else {
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placed = placeHorizontalFn();
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}
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if (placed.first) {
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break;
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}
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}
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} else {
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placed = placeHorizontalFn();
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}
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};
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// Line or point label placement
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if (variableTextAnchors.empty()) {
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const auto placeFeature = [&](const CollisionFeature& collisionFeature,
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style::TextWritingModeType orientation) {
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textBoxes.clear();
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auto placedFeature = collisionIndex.placeFeature(collisionFeature,
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{},
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posMatrix,
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ctx.textLabelPlaneMatrix,
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ctx.pixelRatio,
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placedSymbol,
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ctx.scale,
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fontSize,
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ctx.textAllowOverlap,
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ctx.pitchTextWithMap,
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showCollisionBoxes,
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ctx.avoidEdges,
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collisionGroup.second,
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textBoxes);
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if (placedFeature.first) {
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placedOrientations.emplace(symbolInstance.crossTileID, orientation);
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}
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return placedFeature;
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};
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const auto placeHorizontal = [&] {
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return placeFeature(symbolInstance.textCollisionFeature, style::TextWritingModeType::Horizontal);
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};
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const auto placeVertical = [&] {
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if (bucket.allowVerticalPlacement && symbolInstance.verticalTextCollisionFeature) {
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return placeFeature(*symbolInstance.verticalTextCollisionFeature,
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style::TextWritingModeType::Vertical);
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}
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return std::pair<bool, bool>{false, false};
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};
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placeTextForPlacementModes(placeHorizontal, placeVertical);
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updatePreviousOrientationIfNotPlaced(placed.first);
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placeText = placed.first;
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offscreen &= placed.second;
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} else if (!symbolInstance.textCollisionFeature.alongLine &&
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!symbolInstance.textCollisionFeature.boxes.empty()) {
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// If this symbol was in the last placement, shift the previously used
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// anchor to the front of the anchor list, only if the previous anchor
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// is still in the anchor list.
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if (getPrevPlacement()) {
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auto prevOffset = getPrevPlacement()->variableOffsets.find(symbolInstance.crossTileID);
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if (prevOffset != getPrevPlacement()->variableOffsets.end()) {
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const auto prevAnchor = prevOffset->second.anchor;
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auto found = std::find(variableTextAnchors.begin(), variableTextAnchors.end(), prevAnchor);
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if (found != variableTextAnchors.begin() && found != variableTextAnchors.end()) {
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std::vector<style::TextVariableAnchorType> filtered{prevAnchor};
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if (!isTiltedView()) {
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for (auto anchor : variableTextAnchors) {
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if (anchor != prevAnchor) {
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filtered.push_back(anchor);
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}
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}
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}
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variableTextAnchors = std::move(filtered);
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}
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}
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}
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const bool doVariableIconPlacement =
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ctx.hasIconTextFit && !ctx.iconAllowOverlap && symbolInstance.placedIconIndex;
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const auto placeFeatureForVariableAnchors = [&](const CollisionFeature& textCollisionFeature,
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style::TextWritingModeType orientation,
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const CollisionFeature& iconCollisionFeature) {
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const CollisionBox& textBox = textCollisionFeature.boxes[0];
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const float width = textBox.x2 - textBox.x1;
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const float height = textBox.y2 - textBox.y1;
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const float textBoxScale = symbolInstance.textBoxScale;
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std::pair<bool, bool> placedFeature = {false, false};
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const size_t anchorsSize = variableTextAnchors.size();
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const size_t placementAttempts = ctx.textAllowOverlap ? anchorsSize * 2 : anchorsSize;
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for (size_t i = 0u; i < placementAttempts; ++i) {
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auto anchor = variableTextAnchors[i % anchorsSize];
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const bool allowOverlap = (i >= anchorsSize);
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shift = calculateVariableLayoutOffset(anchor,
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width,
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height,
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symbolInstance.variableTextOffset,
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textBoxScale,
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ctx.rotateTextWithMap,
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ctx.pitchTextWithMap,
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static_cast<float>(ctx.getTransformState().getBearing()));
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textBoxes.clear();
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if (!canPlaceAtVariableAnchor(
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textBox, anchor, shift, variableTextAnchors, posMatrix, ctx.pixelRatio)) {
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continue;
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}
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placedFeature = collisionIndex.placeFeature(textCollisionFeature,
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shift,
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posMatrix,
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mat4(),
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ctx.pixelRatio,
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placedSymbol,
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ctx.scale,
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fontSize,
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allowOverlap,
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ctx.pitchTextWithMap,
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showCollisionBoxes,
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ctx.avoidEdges,
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collisionGroup.second,
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textBoxes);
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if (doVariableIconPlacement) {
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auto placedIconFeature =
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collisionIndex.placeFeature(iconCollisionFeature,
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shift,
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posMatrix,
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ctx.iconLabelPlaneMatrix,
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ctx.pixelRatio,
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placedSymbol,
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ctx.scale,
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fontSize,
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ctx.iconAllowOverlap,
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ctx.pitchTextWithMap, // TODO: shall it be pitchIconWithMap?
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showCollisionBoxes,
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ctx.avoidEdges,
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collisionGroup.second,
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iconBoxes);
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iconBoxes.clear();
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if (!placedIconFeature.first) continue;
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}
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if (placedFeature.first) {
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assert(symbolInstance.crossTileID != 0u);
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std::optional<style::TextVariableAnchorType> prevAnchor;
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// If this label was placed in the previous placement, record the anchor position
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// to allow us to animate the transition
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if (getPrevPlacement()) {
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auto prevOffset = getPrevPlacement()->variableOffsets.find(symbolInstance.crossTileID);
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auto prevPlacements = getPrevPlacement()->placements.find(symbolInstance.crossTileID);
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if (prevOffset != getPrevPlacement()->variableOffsets.end() &&
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prevPlacements != getPrevPlacement()->placements.end() && prevPlacements->second.text) {
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// TODO: The prevAnchor seems to be unused, needs to be fixed.
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prevAnchor = prevOffset->second.anchor;
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}
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}
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variableOffsets.insert(std::make_pair(
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symbolInstance.crossTileID,
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VariableOffset{
|
|
symbolInstance.variableTextOffset, width, height, anchor, textBoxScale, prevAnchor}));
|
|
|
|
if (bucket.allowVerticalPlacement) {
|
|
placedOrientations.emplace(symbolInstance.crossTileID, orientation);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return placedFeature;
|
|
};
|
|
|
|
const auto placeHorizontal = [&] {
|
|
return placeFeatureForVariableAnchors(symbolInstance.textCollisionFeature,
|
|
style::TextWritingModeType::Horizontal,
|
|
symbolInstance.iconCollisionFeature);
|
|
};
|
|
|
|
const auto placeVertical = [&] {
|
|
if (bucket.allowVerticalPlacement && !placed.first && symbolInstance.verticalTextCollisionFeature) {
|
|
return placeFeatureForVariableAnchors(*symbolInstance.verticalTextCollisionFeature,
|
|
style::TextWritingModeType::Vertical,
|
|
symbolInstance.verticalIconCollisionFeature
|
|
? *symbolInstance.verticalIconCollisionFeature
|
|
: symbolInstance.iconCollisionFeature);
|
|
}
|
|
return std::pair<bool, bool>{false, false};
|
|
};
|
|
|
|
placeTextForPlacementModes(placeHorizontal, placeVertical);
|
|
|
|
placeText = placed.first;
|
|
offscreen &= placed.second;
|
|
|
|
updatePreviousOrientationIfNotPlaced(placed.first);
|
|
|
|
// If we didn't get placed, we still need to copy our position from the last placement for
|
|
// fade animations
|
|
if (!placeText && getPrevPlacement()) {
|
|
auto prevOffset = getPrevPlacement()->variableOffsets.find(symbolInstance.crossTileID);
|
|
if (prevOffset != getPrevPlacement()->variableOffsets.end()) {
|
|
variableOffsets[symbolInstance.crossTileID] = prevOffset->second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (symbolInstance.placedIconIndex) {
|
|
if (!ctx.hasIconTextFit || !placeText || variableTextAnchors.empty()) {
|
|
shift = {0.0f, 0.0f};
|
|
}
|
|
|
|
const auto& iconBuffer = symbolInstance.hasSdfIcon() ? bucket.sdfIcon : bucket.icon;
|
|
const PlacedSymbol& placedSymbol = iconBuffer.placedSymbols.at(*symbolInstance.placedIconIndex);
|
|
const float fontSize = evaluateSizeForFeature(ctx.partiallyEvaluatedIconSize, placedSymbol);
|
|
const auto& placeIconFeature = [&](const CollisionFeature& collisionFeature) {
|
|
return collisionIndex.placeFeature(collisionFeature,
|
|
shift,
|
|
posMatrix,
|
|
ctx.iconLabelPlaneMatrix,
|
|
ctx.pixelRatio,
|
|
placedSymbol,
|
|
ctx.scale,
|
|
fontSize,
|
|
ctx.iconAllowOverlap,
|
|
ctx.pitchTextWithMap,
|
|
showCollisionBoxes,
|
|
ctx.avoidEdges,
|
|
collisionGroup.second,
|
|
iconBoxes);
|
|
};
|
|
|
|
std::pair<bool, bool> placedIcon = {false, false};
|
|
if (placedVerticalText.first && symbolInstance.verticalIconCollisionFeature) {
|
|
placedIcon = placedVerticalIcon = placeIconFeature(*symbolInstance.verticalIconCollisionFeature);
|
|
} else {
|
|
placedIcon = placeIconFeature(symbolInstance.iconCollisionFeature);
|
|
}
|
|
placeIcon = placedIcon.first;
|
|
offscreen &= placedIcon.second;
|
|
}
|
|
|
|
const bool iconWithoutText = !symbolInstance.hasText() || ctx.getLayout().get<TextOptional>();
|
|
const bool textWithoutIcon = !symbolInstance.hasIcon() || ctx.getLayout().get<IconOptional>();
|
|
|
|
// combine placements for icon and text
|
|
if (!iconWithoutText && !textWithoutIcon) {
|
|
placeText = placeIcon = placeText && placeIcon;
|
|
} else if (!textWithoutIcon) {
|
|
placeText = placeText && placeIcon;
|
|
} else if (!iconWithoutText) {
|
|
placeIcon = placeText && placeIcon;
|
|
}
|
|
|
|
if (placeText) {
|
|
if (placedVerticalText.first && symbolInstance.verticalTextCollisionFeature) {
|
|
collisionIndex.insertFeature(*symbolInstance.verticalTextCollisionFeature,
|
|
textBoxes,
|
|
ctx.getLayout().get<TextIgnorePlacement>(),
|
|
bucket.bucketInstanceId,
|
|
collisionGroup.first);
|
|
} else {
|
|
collisionIndex.insertFeature(symbolInstance.textCollisionFeature,
|
|
textBoxes,
|
|
ctx.getLayout().get<TextIgnorePlacement>(),
|
|
bucket.bucketInstanceId,
|
|
collisionGroup.first);
|
|
}
|
|
}
|
|
|
|
if (placeIcon) {
|
|
if (placedVerticalIcon.first && symbolInstance.verticalIconCollisionFeature) {
|
|
collisionIndex.insertFeature(*symbolInstance.verticalIconCollisionFeature,
|
|
iconBoxes,
|
|
ctx.getLayout().get<IconIgnorePlacement>(),
|
|
bucket.bucketInstanceId,
|
|
collisionGroup.first);
|
|
} else {
|
|
collisionIndex.insertFeature(symbolInstance.iconCollisionFeature,
|
|
iconBoxes,
|
|
ctx.getLayout().get<IconIgnorePlacement>(),
|
|
bucket.bucketInstanceId,
|
|
collisionGroup.first);
|
|
}
|
|
}
|
|
|
|
const bool hasIconCollisionCircleData = bucket.hasIconCollisionCircleData();
|
|
const bool hasTextCollisionCircleData = bucket.hasTextCollisionCircleData();
|
|
|
|
if (hasIconCollisionCircleData && symbolInstance.iconCollisionFeature.alongLine && !iconBoxes.empty()) {
|
|
collisionCircles[&symbolInstance.iconCollisionFeature] = iconBoxes;
|
|
}
|
|
if (hasTextCollisionCircleData && symbolInstance.textCollisionFeature.alongLine && !textBoxes.empty()) {
|
|
collisionCircles[&symbolInstance.textCollisionFeature] = textBoxes;
|
|
}
|
|
|
|
assert(symbolInstance.crossTileID != 0);
|
|
|
|
if (placements.find(symbolInstance.crossTileID) != placements.end()) {
|
|
// If there's a previous placement with this ID, it comes from a tile that's fading out
|
|
// Erase it so that the placement result from the non-fading tile supersedes it
|
|
placements.erase(symbolInstance.crossTileID);
|
|
}
|
|
|
|
JointPlacement result(
|
|
placeText || ctx.alwaysShowText, placeIcon || ctx.alwaysShowIcon, offscreen || bucket.justReloaded);
|
|
placements.emplace(symbolInstance.crossTileID, result);
|
|
newSymbolPlaced(symbolInstance, ctx, result, ctx.placementType, textBoxes, iconBoxes);
|
|
return result;
|
|
}
|
|
|
|
namespace {
|
|
|
|
SymbolInstanceReferences getBucketSymbols(const SymbolBucket& bucket,
|
|
const std::optional<SortKeyRange>& sortKeyRange,
|
|
double bearing) {
|
|
if (bucket.layout->get<style::SymbolZOrder>() == style::SymbolZOrderType::ViewportY) {
|
|
auto sortedSymbols = bucket.getSortedSymbols(static_cast<float>(bearing));
|
|
// Place in the reverse order than draw i.e., starting from the foreground elements.
|
|
std::reverse(std::begin(sortedSymbols), std::end(sortedSymbols));
|
|
return sortedSymbols;
|
|
}
|
|
return bucket.getSymbols(sortKeyRange);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
SymbolInstanceReferences Placement::getSortedSymbols(const BucketPlacementData& params, float) {
|
|
const auto& bucket = static_cast<const SymbolBucket&>(params.bucket.get());
|
|
SymbolInstanceReferences sortedSymbols =
|
|
getBucketSymbols(bucket, params.sortKeyRange, collisionIndex.getTransformState().getBearing());
|
|
auto* previousPlacement = getPrevPlacement();
|
|
if (previousPlacement && isTiltedView()) {
|
|
std::stable_sort(
|
|
sortedSymbols.begin(),
|
|
sortedSymbols.end(),
|
|
[previousPlacement](const SymbolInstance& a, const SymbolInstance& b) noexcept {
|
|
auto* aPlacement = previousPlacement->getSymbolPlacement(a);
|
|
auto* bPlacement = previousPlacement->getSymbolPlacement(b);
|
|
if (!aPlacement) {
|
|
// a < b, if 'a' is new and if 'b' was previously hidden.
|
|
return bPlacement && !bPlacement->placed();
|
|
}
|
|
if (!bPlacement) {
|
|
// a < b, if 'b' is new and 'a' was previously shown.
|
|
return aPlacement && aPlacement->placed();
|
|
}
|
|
// a < b, if 'a' was shown and 'b' was hidden.
|
|
return aPlacement->placed() && !bPlacement->placed();
|
|
});
|
|
}
|
|
return sortedSymbols;
|
|
}
|
|
|
|
void Placement::commit() {
|
|
bool placementChanged = false;
|
|
assert(getPrevPlacement());
|
|
prevZoomAdjustment = getPrevPlacement()->zoomAdjustment(placementZoom);
|
|
float increment = getPrevPlacement()->symbolFadeChange(commitTime);
|
|
|
|
// add the opacities from the current placement, and copy their current values from the previous placement
|
|
for (auto& jointPlacement : placements) {
|
|
auto prevOpacity = getPrevPlacement()->opacities.find(jointPlacement.first);
|
|
if (prevOpacity != getPrevPlacement()->opacities.end()) {
|
|
opacities.emplace(jointPlacement.first, JointOpacityState(prevOpacity->second, increment, jointPlacement.second.text, jointPlacement.second.icon));
|
|
placementChanged = placementChanged ||
|
|
jointPlacement.second.icon != prevOpacity->second.icon.placed ||
|
|
jointPlacement.second.text != prevOpacity->second.text.placed;
|
|
} else {
|
|
opacities.emplace(jointPlacement.first, JointOpacityState(jointPlacement.second.text, jointPlacement.second.icon, jointPlacement.second.skipFade));
|
|
placementChanged = placementChanged || jointPlacement.second.icon || jointPlacement.second.text;
|
|
}
|
|
}
|
|
|
|
// copy and update values from the previous placement that aren't in the current placement but haven't finished fading
|
|
for (auto& prevOpacity : getPrevPlacement()->opacities) {
|
|
if (opacities.find(prevOpacity.first) == opacities.end()) {
|
|
JointOpacityState jointOpacity(prevOpacity.second, increment, false, false);
|
|
if (!jointOpacity.isHidden()) {
|
|
opacities.emplace(prevOpacity.first, jointOpacity);
|
|
placementChanged = placementChanged || prevOpacity.second.icon.placed || prevOpacity.second.text.placed;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto& prevOffset : getPrevPlacement()->variableOffsets) {
|
|
const uint32_t crossTileID = prevOffset.first;
|
|
auto foundOffset = variableOffsets.find(crossTileID);
|
|
auto foundOpacity = opacities.find(crossTileID);
|
|
if (foundOffset == variableOffsets.end() && foundOpacity != opacities.end() && !foundOpacity->second.isHidden()) {
|
|
variableOffsets[prevOffset.first] = prevOffset.second;
|
|
}
|
|
}
|
|
|
|
for (auto& prevOrientation : getPrevPlacement()->placedOrientations) {
|
|
const uint32_t crossTileID = prevOrientation.first;
|
|
auto foundOrientation = placedOrientations.find(crossTileID);
|
|
auto foundOpacity = opacities.find(crossTileID);
|
|
if (foundOrientation == placedOrientations.end() && foundOpacity != opacities.end() && !foundOpacity->second.isHidden()) {
|
|
placedOrientations[prevOrientation.first] = prevOrientation.second;
|
|
}
|
|
}
|
|
|
|
fadeStartTime = placementChanged ? commitTime : getPrevPlacement()->fadeStartTime;
|
|
}
|
|
|
|
void Placement::updateLayerBuckets(const RenderLayer& layer, const TransformState& state, bool updateOpacities) const {
|
|
std::set<uint32_t> seenCrossTileIDs;
|
|
for (const auto& item : layer.getPlacementData()) {
|
|
if (!item.sortKeyRange || item.sortKeyRange->isFirstRange()) {
|
|
item.bucket.get().updateVertices(*this, updateOpacities, state, item.tile, seenCrossTileIDs);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
Point<float> calculateVariableRenderShift(style::SymbolAnchorType anchor, float width, float height, std::array<float, 2> textOffset, float textBoxScale, float renderTextSize) {
|
|
AnchorAlignment alignment = AnchorAlignment::getAnchorAlignment(anchor);
|
|
float shiftX = -(alignment.horizontalAlign - 0.5f) * width;
|
|
float shiftY = -(alignment.verticalAlign - 0.5f) * height;
|
|
auto variablOffset = SymbolLayout::evaluateVariableOffset(anchor, textOffset);
|
|
return { (shiftX / textBoxScale + variablOffset[0]) * renderTextSize,
|
|
(shiftY / textBoxScale + variablOffset[1]) * renderTextSize };
|
|
}
|
|
} // namespace
|
|
|
|
bool Placement::updateBucketDynamicVertices(SymbolBucket& bucket, const TransformState& state, const RenderTile& tile) const {
|
|
using namespace style;
|
|
const auto& layout = *bucket.layout;
|
|
const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point;
|
|
const bool hasVariableAnchors = !layout.get<TextVariableAnchor>().empty() && bucket.hasTextData();
|
|
const bool updateTextFitIcon = layout.get<IconTextFit>() != IconTextFitType::None && (bucket.allowVerticalPlacement || hasVariableAnchors) && (bucket.hasIconData() || bucket.hasSdfIconData());
|
|
bool result = false;
|
|
|
|
if (alongLine) {
|
|
if (layout.get<IconRotationAlignment>() == AlignmentType::Map) {
|
|
const bool pitchWithMap = layout.get<style::IconPitchAlignment>() == style::AlignmentType::Map;
|
|
const bool keepUpright = layout.get<style::IconKeepUpright>();
|
|
if (bucket.hasSdfIconData()) {
|
|
reprojectLineLabels(bucket.sdfIcon.dynamicVertices, bucket.sdfIcon.placedSymbols,
|
|
tile.matrix, pitchWithMap, true /*rotateWithMap*/, keepUpright,
|
|
tile, *bucket.iconSizeBinder, state);
|
|
result = true;
|
|
}
|
|
if (bucket.hasIconData()) {
|
|
reprojectLineLabels(bucket.icon.dynamicVertices, bucket.icon.placedSymbols,
|
|
tile.matrix, pitchWithMap, true /*rotateWithMap*/, keepUpright,
|
|
tile, *bucket.iconSizeBinder, state);
|
|
result = true;
|
|
}
|
|
}
|
|
|
|
if (bucket.hasTextData() && layout.get<TextRotationAlignment>() == AlignmentType::Map) {
|
|
const bool pitchWithMap = layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map;
|
|
const bool keepUpright = layout.get<style::TextKeepUpright>();
|
|
reprojectLineLabels(bucket.text.dynamicVertices, bucket.text.placedSymbols,
|
|
tile.matrix, pitchWithMap, true /*rotateWithMap*/, keepUpright,
|
|
tile, *bucket.textSizeBinder, state);
|
|
result = true;
|
|
}
|
|
} else if (hasVariableAnchors) {
|
|
bucket.text.dynamicVertices.clear();
|
|
bucket.hasVariablePlacement = false;
|
|
|
|
const auto partiallyEvaluatedSize = bucket.textSizeBinder->evaluateForZoom(static_cast<float>(state.getZoom()));
|
|
const auto tileScale = static_cast<float>(std::pow(2, state.getZoom() - tile.getOverscaledTileID().overscaledZ));
|
|
const bool rotateWithMap = layout.get<TextRotationAlignment>() == AlignmentType::Map;
|
|
const bool pitchWithMap = layout.get<TextPitchAlignment>() == AlignmentType::Map;
|
|
const float pixelsToTileUnits = tile.id.pixelsToTileUnits(1.0f, static_cast<float>(state.getZoom()));
|
|
const auto labelPlaneMatrix = getLabelPlaneMatrix(tile.matrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
|
|
std::unordered_map<std::size_t, std::pair<std::size_t, Point<float>>> placedTextShifts;
|
|
|
|
for (std::size_t i = 0; i < bucket.text.placedSymbols.size(); ++i) {
|
|
const PlacedSymbol& symbol = bucket.text.placedSymbols[i];
|
|
std::optional<VariableOffset> variableOffset;
|
|
const bool skipOrientation = bucket.allowVerticalPlacement && !symbol.placedOrientation;
|
|
if (!symbol.hidden && symbol.crossTileID != 0u && !skipOrientation) {
|
|
auto it = variableOffsets.find(symbol.crossTileID);
|
|
if (it != variableOffsets.end()) {
|
|
bucket.hasVariablePlacement = true;
|
|
variableOffset = it->second;
|
|
}
|
|
}
|
|
|
|
if (!variableOffset) {
|
|
// These symbols are from a justification that is not being used, or a label that wasn't placed
|
|
// so we don't need to do the extra math to figure out what incremental shift to apply.
|
|
hideGlyphs(symbol.glyphOffsets.size(), bucket.text.dynamicVertices);
|
|
} else {
|
|
const Point<float> tileAnchor = symbol.anchorPoint;
|
|
const auto projectedAnchor = project(tileAnchor, pitchWithMap ? tile.matrix : labelPlaneMatrix);
|
|
const float perspectiveRatio = 0.5f + 0.5f * (state.getCameraToCenterDistance() / projectedAnchor.second);
|
|
float renderTextSize = evaluateSizeForFeature(partiallyEvaluatedSize, symbol) * perspectiveRatio / util::ONE_EM;
|
|
if (pitchWithMap) {
|
|
// Go from size in pixels to equivalent size in tile units
|
|
renderTextSize *= bucket.tilePixelRatio / tileScale;
|
|
}
|
|
|
|
auto shift = calculateVariableRenderShift(
|
|
(*variableOffset).anchor,
|
|
(*variableOffset).width,
|
|
(*variableOffset).height,
|
|
(*variableOffset).offset,
|
|
(*variableOffset).textBoxScale,
|
|
renderTextSize);
|
|
|
|
// Usual case is that we take the projected anchor and add the pixel-based shift
|
|
// calculated above. In the (somewhat weird) case of pitch-aligned text, we add an equivalent
|
|
// tile-unit based shift to the anchor before projecting to the label plane.
|
|
Point<float> shiftedAnchor;
|
|
if (pitchWithMap) {
|
|
shiftedAnchor = project(Point<float>(tileAnchor.x + shift.x, tileAnchor.y + shift.y),
|
|
labelPlaneMatrix).first;
|
|
} else if (rotateWithMap) {
|
|
auto rotated = util::rotate(shift, -state.getPitch());
|
|
shiftedAnchor = Point<float>(projectedAnchor.first.x + rotated.x,
|
|
projectedAnchor.first.y + rotated.y);
|
|
} else {
|
|
shiftedAnchor = Point<float>(projectedAnchor.first.x + shift.x,
|
|
projectedAnchor.first.y + shift.y);
|
|
}
|
|
|
|
if (updateTextFitIcon && symbol.placedIconIndex) {
|
|
placedTextShifts.emplace(*symbol.placedIconIndex,
|
|
std::pair<std::size_t, Point<float>>{i, shiftedAnchor});
|
|
}
|
|
|
|
for (std::size_t j = 0; j < symbol.glyphOffsets.size(); ++j) {
|
|
addDynamicAttributes(shiftedAnchor, symbol.angle, bucket.text.dynamicVertices);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (updateTextFitIcon && bucket.hasVariablePlacement) {
|
|
auto updateIcon = [&](SymbolBucket::Buffer& iconBuffer) {
|
|
iconBuffer.dynamicVertices.clear();
|
|
for (std::size_t i = 0; i < iconBuffer.placedSymbols.size(); ++i) {
|
|
const PlacedSymbol& placedIcon = iconBuffer.placedSymbols[i];
|
|
if (placedIcon.hidden || (!placedIcon.placedOrientation && bucket.allowVerticalPlacement)) {
|
|
hideGlyphs(placedIcon.glyphOffsets.size(), iconBuffer.dynamicVertices);
|
|
} else {
|
|
const auto& pair = placedTextShifts.find(i);
|
|
if (pair == placedTextShifts.end()) {
|
|
hideGlyphs(placedIcon.glyphOffsets.size(), iconBuffer.dynamicVertices);
|
|
} else {
|
|
for (std::size_t j = 0; j < placedIcon.glyphOffsets.size(); ++j) {
|
|
addDynamicAttributes(pair->second.second, placedIcon.angle, iconBuffer.dynamicVertices);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
updateIcon(bucket.icon);
|
|
updateIcon(bucket.sdfIcon);
|
|
}
|
|
|
|
result = true;
|
|
} else if (bucket.allowVerticalPlacement && bucket.hasTextData()) {
|
|
const auto updateDynamicVertices = [](SymbolBucket::Buffer& buffer) {
|
|
buffer.dynamicVertices.clear();
|
|
for (const PlacedSymbol& symbol : buffer.placedSymbols) {
|
|
if (symbol.hidden || !symbol.placedOrientation) {
|
|
hideGlyphs(symbol.glyphOffsets.size(), buffer.dynamicVertices);
|
|
} else {
|
|
for (std::size_t j = 0; j < symbol.glyphOffsets.size(); ++j) {
|
|
addDynamicAttributes(symbol.anchorPoint, symbol.angle, buffer.dynamicVertices);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
updateDynamicVertices(bucket.text);
|
|
// When text box is rotated, icon-text-fit icon must be rotated as well.
|
|
if (updateTextFitIcon) {
|
|
updateDynamicVertices(bucket.icon);
|
|
updateDynamicVertices(bucket.sdfIcon);
|
|
}
|
|
|
|
result = true;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void Placement::updateBucketOpacities(SymbolBucket& bucket,
|
|
const TransformState& state,
|
|
std::set<uint32_t>& seenCrossTileIDs) const {
|
|
if (bucket.hasTextData()) bucket.text.opacityVertices.clear();
|
|
if (bucket.hasIconData()) bucket.icon.opacityVertices.clear();
|
|
if (bucket.hasSdfIconData()) bucket.sdfIcon.opacityVertices.clear();
|
|
if (bucket.hasIconCollisionBoxData()) bucket.iconCollisionBox->dynamicVertices.clear();
|
|
if (bucket.hasIconCollisionCircleData()) bucket.iconCollisionCircle->dynamicVertices.clear();
|
|
if (bucket.hasTextCollisionBoxData()) bucket.textCollisionBox->dynamicVertices.clear();
|
|
if (bucket.hasTextCollisionCircleData()) bucket.textCollisionCircle->dynamicVertices.clear();
|
|
|
|
const JointOpacityState duplicateOpacityState(false, false, true);
|
|
|
|
const bool textAllowOverlap = bucket.layout->get<style::TextAllowOverlap>();
|
|
const bool iconAllowOverlap = bucket.layout->get<style::IconAllowOverlap>();
|
|
const bool variablePlacement = !bucket.layout->get<style::TextVariableAnchor>().empty();
|
|
const bool rotateWithMap = bucket.layout->get<style::TextRotationAlignment>() == style::AlignmentType::Map;
|
|
const bool pitchWithMap = bucket.layout->get<style::TextPitchAlignment>() == style::AlignmentType::Map;
|
|
const bool hasIconTextFit = bucket.layout->get<style::IconTextFit>() != style::IconTextFitType::None;
|
|
|
|
// If allow-overlap is true, we can show symbols before placement runs on them
|
|
// But we have to wait for placement if we potentially depend on a paired icon/text
|
|
// with allow-overlap: false.
|
|
// See https://github.com/mapbox/mapbox-gl-native/issues/12483
|
|
// Prevent a flickering issue when showing a symbol allowing overlap.
|
|
const JointOpacityState defaultOpacityState(
|
|
bucket.justReloaded && textAllowOverlap && (iconAllowOverlap || !(bucket.hasIconData() || bucket.hasSdfIconData()) || bucket.layout->get<style::IconOptional>()),
|
|
bucket.justReloaded && iconAllowOverlap && (textAllowOverlap || !bucket.hasTextData() || bucket.layout->get<style::TextOptional>()),
|
|
true);
|
|
|
|
for (SymbolInstance& symbolInstance : bucket.symbolInstances) {
|
|
bool isDuplicate = seenCrossTileIDs.count(symbolInstance.crossTileID) > 0;
|
|
|
|
auto it = opacities.find(symbolInstance.crossTileID);
|
|
auto opacityState = defaultOpacityState;
|
|
if (isDuplicate) {
|
|
opacityState = duplicateOpacityState;
|
|
} else if (it != opacities.end()) {
|
|
opacityState = it->second;
|
|
}
|
|
|
|
seenCrossTileIDs.insert(symbolInstance.crossTileID);
|
|
|
|
if (symbolInstance.hasText()) {
|
|
size_t textOpacityVerticesSize = 0u;
|
|
const auto& opacityVertex = SymbolSDFTextProgram::opacityVertex(opacityState.text.placed, opacityState.text.opacity);
|
|
if (symbolInstance.placedRightTextIndex) {
|
|
textOpacityVerticesSize += symbolInstance.rightJustifiedGlyphQuadsSize * 4;
|
|
PlacedSymbol& placed = bucket.text.placedSymbols[*symbolInstance.placedRightTextIndex];
|
|
placed.hidden = opacityState.isHidden();
|
|
}
|
|
if (symbolInstance.placedCenterTextIndex && !symbolInstance.singleLine) {
|
|
textOpacityVerticesSize += symbolInstance.centerJustifiedGlyphQuadsSize * 4;
|
|
PlacedSymbol& placed = bucket.text.placedSymbols[*symbolInstance.placedCenterTextIndex];
|
|
placed.hidden = opacityState.isHidden();
|
|
}
|
|
if (symbolInstance.placedLeftTextIndex && !symbolInstance.singleLine) {
|
|
textOpacityVerticesSize += symbolInstance.leftJustifiedGlyphQuadsSize * 4;
|
|
PlacedSymbol& placed = bucket.text.placedSymbols[*symbolInstance.placedLeftTextIndex];
|
|
placed.hidden = opacityState.isHidden();
|
|
}
|
|
if (symbolInstance.placedVerticalTextIndex) {
|
|
textOpacityVerticesSize += symbolInstance.verticalGlyphQuadsSize * 4;
|
|
bucket.text.placedSymbols[*symbolInstance.placedVerticalTextIndex].hidden = opacityState.isHidden();
|
|
}
|
|
|
|
bucket.text.opacityVertices.extend(textOpacityVerticesSize, opacityVertex);
|
|
|
|
style::TextWritingModeType previousOrientation = style::TextWritingModeType::Horizontal;
|
|
if (bucket.allowVerticalPlacement) {
|
|
auto prevOrientation = placedOrientations.find(symbolInstance.crossTileID);
|
|
if (prevOrientation != placedOrientations.end()) {
|
|
previousOrientation = prevOrientation->second;
|
|
markUsedOrientation(bucket, prevOrientation->second, symbolInstance);
|
|
}
|
|
}
|
|
|
|
auto prevOffset = variableOffsets.find(symbolInstance.crossTileID);
|
|
if (prevOffset != variableOffsets.end()) {
|
|
markUsedJustification(bucket, prevOffset->second.anchor, symbolInstance, previousOrientation);
|
|
}
|
|
}
|
|
if (symbolInstance.hasIcon()) {
|
|
size_t iconOpacityVerticesSize = 0u;
|
|
const auto& opacityVertex =
|
|
SymbolIconProgram::opacityVertex(opacityState.icon.placed, opacityState.icon.opacity);
|
|
auto& iconBuffer = symbolInstance.hasSdfIcon() ? bucket.sdfIcon : bucket.icon;
|
|
|
|
if (symbolInstance.placedIconIndex) {
|
|
iconOpacityVerticesSize += symbolInstance.iconQuadsSize * 4;
|
|
iconBuffer.placedSymbols[*symbolInstance.placedIconIndex].hidden = opacityState.isHidden();
|
|
}
|
|
|
|
if (symbolInstance.placedVerticalIconIndex) {
|
|
iconOpacityVerticesSize += symbolInstance.iconQuadsSize * 4;
|
|
iconBuffer.placedSymbols[*symbolInstance.placedVerticalIconIndex].hidden = opacityState.isHidden();
|
|
}
|
|
|
|
iconBuffer.opacityVertices.extend(iconOpacityVerticesSize, opacityVertex);
|
|
}
|
|
|
|
auto updateIconCollisionBox = [&](const auto& feature, const bool placed, const Point<float>& shift) {
|
|
if (feature.alongLine) {
|
|
return;
|
|
}
|
|
const auto& dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, false, shift);
|
|
bucket.iconCollisionBox->dynamicVertices.extend(feature.boxes.size() * 4, dynamicVertex);
|
|
};
|
|
|
|
auto updateTextCollisionBox =
|
|
[this, &bucket, &symbolInstance, &state, variablePlacement, rotateWithMap, pitchWithMap](
|
|
const auto& feature, const bool placed) {
|
|
Point<float> shift{0.0f, 0.0f};
|
|
if (feature.alongLine) {
|
|
return shift;
|
|
}
|
|
bool used = true;
|
|
if (variablePlacement) {
|
|
auto foundOffset = variableOffsets.find(symbolInstance.crossTileID);
|
|
if (foundOffset != variableOffsets.end()) {
|
|
const VariableOffset& variableOffset = foundOffset->second;
|
|
// This will show either the currently placed position or the last
|
|
// successfully placed position (so you can visualize what collision
|
|
// just made the symbol disappear, and the most likely place for the
|
|
// symbol to come back)
|
|
shift = calculateVariableLayoutOffset(variableOffset.anchor,
|
|
variableOffset.width,
|
|
variableOffset.height,
|
|
variableOffset.offset,
|
|
variableOffset.textBoxScale,
|
|
rotateWithMap,
|
|
pitchWithMap,
|
|
static_cast<float>(state.getBearing()));
|
|
} else {
|
|
// No offset -> this symbol hasn't been placed since coming on-screen
|
|
// No single box is particularly meaningful and all of them would be too noisy
|
|
// Use the center box just to show something's there, but mark it "not used"
|
|
used = false;
|
|
}
|
|
}
|
|
const auto& dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !used, shift);
|
|
bucket.textCollisionBox->dynamicVertices.extend(feature.boxes.size() * 4, dynamicVertex);
|
|
return shift;
|
|
};
|
|
|
|
auto updateCollisionCircles = [&](const auto& feature, const bool placed, bool isText) {
|
|
if (!feature.alongLine) {
|
|
return;
|
|
}
|
|
auto circles = collisionCircles.find(&feature);
|
|
if (circles != collisionCircles.end()) {
|
|
for (const auto& circle : circles->second) {
|
|
const auto& dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !circle.isCircle(), {});
|
|
isText ? bucket.textCollisionCircle->dynamicVertices.extend(4, dynamicVertex):
|
|
bucket.iconCollisionCircle->dynamicVertices.extend(4, dynamicVertex);
|
|
}
|
|
} else {
|
|
// This feature was not placed, because it was not loaded or from a fading tile. Apply default values.
|
|
static const auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, false /*not used*/, {});
|
|
isText ? bucket.textCollisionCircle->dynamicVertices.extend(4 * feature.boxes.size(), dynamicVertex):
|
|
bucket.iconCollisionCircle->dynamicVertices.extend(4 * feature.boxes.size(), dynamicVertex);
|
|
}
|
|
};
|
|
Point<float> textShift{0.0f, 0.0f};
|
|
Point<float> verticalTextShift{0.0f, 0.0f};
|
|
if (bucket.hasTextCollisionBoxData()) {
|
|
textShift = updateTextCollisionBox(symbolInstance.textCollisionFeature, opacityState.text.placed);
|
|
if (bucket.allowVerticalPlacement && symbolInstance.verticalTextCollisionFeature) {
|
|
verticalTextShift = updateTextCollisionBox(*symbolInstance.verticalTextCollisionFeature, opacityState.text.placed);
|
|
}
|
|
}
|
|
if (bucket.hasIconCollisionBoxData()) {
|
|
updateIconCollisionBox(symbolInstance.iconCollisionFeature, opacityState.icon.placed, hasIconTextFit ? textShift : Point<float>{0.0f, 0.0f});
|
|
if (bucket.allowVerticalPlacement && symbolInstance.verticalIconCollisionFeature) {
|
|
updateIconCollisionBox(*symbolInstance.verticalIconCollisionFeature, opacityState.text.placed, hasIconTextFit ? verticalTextShift : Point<float>{0.0f, 0.0f});
|
|
}
|
|
}
|
|
|
|
if (bucket.hasIconCollisionCircleData()) {
|
|
updateCollisionCircles(symbolInstance.iconCollisionFeature, opacityState.icon.placed, false);
|
|
}
|
|
if (bucket.hasTextCollisionCircleData()) {
|
|
updateCollisionCircles(symbolInstance.textCollisionFeature, opacityState.text.placed, true);
|
|
}
|
|
}
|
|
|
|
bucket.sortFeatures(static_cast<float>(state.getBearing()));
|
|
auto retainedData = retainedQueryData.find(bucket.bucketInstanceId);
|
|
if (retainedData != retainedQueryData.end()) {
|
|
retainedData->second.featureSortOrder = bucket.featureSortOrder;
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
std::optional<size_t> justificationToIndex(style::TextJustifyType justify, const SymbolInstance& symbolInstance, style::TextWritingModeType orientation) {
|
|
// Vertical symbol has just one justification, style::TextJustifyType::Left.
|
|
if (orientation == style::TextWritingModeType::Vertical) {
|
|
return symbolInstance.placedVerticalTextIndex;
|
|
}
|
|
|
|
switch(justify) {
|
|
case style::TextJustifyType::Right: return symbolInstance.placedRightTextIndex;
|
|
case style::TextJustifyType::Center: return symbolInstance.placedCenterTextIndex;
|
|
case style::TextJustifyType::Left: return symbolInstance.placedLeftTextIndex;
|
|
case style::TextJustifyType::Auto: break;
|
|
}
|
|
assert(false);
|
|
return std::nullopt;
|
|
}
|
|
|
|
const style::TextJustifyType justifyTypes[] = {
|
|
style::TextJustifyType::Right, style::TextJustifyType::Center, style::TextJustifyType::Left};
|
|
|
|
} // namespace
|
|
|
|
void Placement::markUsedJustification(SymbolBucket& bucket,
|
|
style::TextVariableAnchorType placedAnchor,
|
|
const SymbolInstance& symbolInstance,
|
|
style::TextWritingModeType orientation) const {
|
|
style::TextJustifyType anchorJustify = getAnchorJustification(placedAnchor);
|
|
assert(anchorJustify != style::TextJustifyType::Auto);
|
|
const std::optional<size_t>& autoIndex = justificationToIndex(anchorJustify, symbolInstance, orientation);
|
|
|
|
for (auto& justify : justifyTypes) {
|
|
const std::optional<size_t> index = justificationToIndex(justify, symbolInstance, orientation);
|
|
if (index) {
|
|
assert(bucket.text.placedSymbols.size() > *index);
|
|
if (autoIndex && *index != *autoIndex) {
|
|
// There are multiple justifications and this one isn't it: shift offscreen
|
|
bucket.text.placedSymbols.at(*index).crossTileID = 0u;
|
|
} else {
|
|
// Either this is the chosen justification or the justification is hardwired: use this one
|
|
bucket.text.placedSymbols.at(*index).crossTileID = symbolInstance.crossTileID;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Placement::markUsedOrientation(SymbolBucket& bucket,
|
|
style::TextWritingModeType orientation,
|
|
const SymbolInstance& symbolInstance) const {
|
|
auto horizontal = orientation == style::TextWritingModeType::Horizontal ?
|
|
std::optional<style::TextWritingModeType>(orientation) : std::nullopt;
|
|
auto vertical = orientation == style::TextWritingModeType::Vertical ?
|
|
std::optional<style::TextWritingModeType>(orientation) : std::nullopt;
|
|
|
|
if (symbolInstance.placedRightTextIndex) {
|
|
bucket.text.placedSymbols.at(*symbolInstance.placedRightTextIndex).placedOrientation = horizontal;
|
|
}
|
|
|
|
if (symbolInstance.placedCenterTextIndex && !symbolInstance.singleLine) {
|
|
bucket.text.placedSymbols.at(*symbolInstance.placedCenterTextIndex).placedOrientation = horizontal;
|
|
}
|
|
|
|
if (symbolInstance.placedLeftTextIndex && !symbolInstance.singleLine) {
|
|
bucket.text.placedSymbols.at(*symbolInstance.placedLeftTextIndex).placedOrientation = horizontal;
|
|
}
|
|
|
|
if (symbolInstance.placedVerticalTextIndex) {
|
|
bucket.text.placedSymbols.at(*symbolInstance.placedVerticalTextIndex).placedOrientation = vertical;
|
|
}
|
|
|
|
auto& iconBuffer = symbolInstance.hasSdfIcon() ? bucket.sdfIcon : bucket.icon;
|
|
if (symbolInstance.placedIconIndex) {
|
|
iconBuffer.placedSymbols.at(*symbolInstance.placedIconIndex).placedOrientation = horizontal;
|
|
}
|
|
|
|
if (symbolInstance.placedVerticalIconIndex) {
|
|
iconBuffer.placedSymbols.at(*symbolInstance.placedVerticalIconIndex).placedOrientation = vertical;
|
|
}
|
|
}
|
|
|
|
bool Placement::isTiltedView() const {
|
|
return updateParameters->transformState.getPitch() != 0.0f;
|
|
}
|
|
|
|
float Placement::symbolFadeChange(TimePoint now) const {
|
|
if (transitionsEnabled() &&
|
|
transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION) > Milliseconds(0)) {
|
|
return std::chrono::duration<float>(now - commitTime) / transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION) + prevZoomAdjustment;
|
|
}
|
|
return 1.0;
|
|
}
|
|
|
|
float Placement::zoomAdjustment(const float zoom) const {
|
|
// When zooming out labels can overlap each other quickly. This
|
|
// adjustment is used to reduce the fade duration for symbols while zooming out quickly.
|
|
// It is also used to reduce the interval between placement calculations. Reducing the
|
|
// interval between placements means collisions are discovered and eliminated sooner.
|
|
return std::max(0.0f, (placementZoom - zoom) / 1.5f);
|
|
}
|
|
|
|
const JointPlacement* Placement::getSymbolPlacement(const SymbolInstance& symbol) const {
|
|
assert(symbol.crossTileID != 0);
|
|
auto found = placements.find(symbol.crossTileID);
|
|
return (found != placements.end()) ? &found->second : nullptr;
|
|
}
|
|
|
|
Duration Placement::getUpdatePeriod(const float zoom) const {
|
|
// Even if transitionOptions.duration is set to a value < 300ms, we still wait for this default transition duration
|
|
// before attempting another placement operation.
|
|
const auto fadeDuration = std::max(util::DEFAULT_TRANSITION_DURATION,
|
|
transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION));
|
|
return std::chrono::duration_cast<Duration>(fadeDuration * (1.0 - zoomAdjustment(zoom)));
|
|
}
|
|
|
|
bool Placement::transitionsEnabled() const {
|
|
return transitionOptions.enablePlacementTransitions;
|
|
}
|
|
|
|
bool Placement::hasTransitions(TimePoint now) const {
|
|
assert(transitionsEnabled());
|
|
return std::chrono::duration<float>(now - fadeStartTime) <
|
|
transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION);
|
|
}
|
|
|
|
const std::vector<PlacedSymbolData>& Placement::getPlacedSymbolsData() const {
|
|
const static std::vector<PlacedSymbolData> data;
|
|
return data;
|
|
}
|
|
|
|
const CollisionIndex& Placement::getCollisionIndex() const {
|
|
return collisionIndex;
|
|
}
|
|
|
|
const RetainedQueryData& Placement::getQueryData(uint32_t bucketInstanceId) const {
|
|
auto it = retainedQueryData.find(bucketInstanceId);
|
|
if (it == retainedQueryData.end()) {
|
|
throw std::runtime_error("Placement::getQueryData with unrecognized bucketInstanceId");
|
|
}
|
|
return it->second;
|
|
}
|
|
|
|
/// Placement for Static map mode.
|
|
class StaticPlacement : public Placement {
|
|
public:
|
|
explicit StaticPlacement(std::shared_ptr<const UpdateParameters> updateParameters_)
|
|
: Placement(std::move(updateParameters_), std::nullopt) {}
|
|
|
|
protected:
|
|
void commit() override;
|
|
float symbolFadeChange(TimePoint) const override { return 1.0f; }
|
|
bool hasTransitions(TimePoint) const override { return false; }
|
|
bool transitionsEnabled() const override { return false; }
|
|
};
|
|
|
|
void StaticPlacement::commit() {
|
|
fadeStartTime = commitTime;
|
|
for (auto& jointPlacement : placements) {
|
|
opacities.emplace(
|
|
jointPlacement.first,
|
|
JointOpacityState(jointPlacement.second.text, jointPlacement.second.icon, jointPlacement.second.skipFade));
|
|
}
|
|
}
|
|
|
|
/// Placement for Tile map mode.
|
|
|
|
struct Intersection {
|
|
Intersection(const SymbolInstance& symbol_, PlacementContext ctx_, IntersectStatus status_, std::size_t priority_)
|
|
: symbol(symbol_), ctx(std::move(ctx_)), status(status_), priority(priority_) {}
|
|
std::reference_wrapper<const SymbolInstance> symbol;
|
|
PlacementContext ctx;
|
|
IntersectStatus status;
|
|
std::size_t priority; // less means more important
|
|
};
|
|
|
|
class TilePlacement : public StaticPlacement {
|
|
public:
|
|
explicit TilePlacement(std::shared_ptr<const UpdateParameters> updateParameters_)
|
|
: StaticPlacement(std::move(updateParameters_)) {}
|
|
|
|
private:
|
|
void placeLayers(const RenderLayerReferences&) override;
|
|
void placeSymbolBucket(const BucketPlacementData&, std::set<uint32_t>&) override;
|
|
void collectPlacedSymbolData(bool enable) override { collectData = enable; }
|
|
const std::vector<PlacedSymbolData>& getPlacedSymbolsData() const override { return placedSymbolsData; }
|
|
|
|
std::optional<CollisionBoundaries> getAvoidEdges(const SymbolBucket&, const mat4&) override;
|
|
bool canPlaceAtVariableAnchor(const CollisionBox& box,
|
|
TextVariableAnchorType anchor,
|
|
Point<float> shift,
|
|
std::vector<style::TextVariableAnchorType>& anchors,
|
|
const mat4& posMatrix,
|
|
float textPixelRatio) override;
|
|
void newSymbolPlaced(const SymbolInstance&,
|
|
const PlacementContext&,
|
|
const JointPlacement&,
|
|
style::SymbolPlacementType,
|
|
const std::vector<ProjectedCollisionBox>&,
|
|
const std::vector<ProjectedCollisionBox>&) override;
|
|
|
|
bool shouldRetryPlacement(const JointPlacement&, const PlacementContext&);
|
|
|
|
std::unordered_map<uint32_t, bool> locationCache;
|
|
std::optional<CollisionBoundaries> tileBorders;
|
|
std::set<uint32_t> seenCrossTileIDs;
|
|
std::vector<PlacedSymbolData> placedSymbolsData;
|
|
std::vector<Intersection> intersections;
|
|
bool populateIntersections = false;
|
|
std::size_t currentIntersectionPriority{};
|
|
bool collectData = false;
|
|
};
|
|
|
|
void TilePlacement::placeLayers(const RenderLayerReferences& layers) {
|
|
placedSymbolsData.clear();
|
|
seenCrossTileIDs.clear();
|
|
intersections.clear();
|
|
currentIntersectionPriority = 0u;
|
|
// Populale intersections.
|
|
populateIntersections = true;
|
|
for (auto it = layers.crbegin(); it != layers.crend(); ++it) {
|
|
placeLayer(*it, seenCrossTileIDs);
|
|
}
|
|
|
|
std::sort(intersections.begin(), intersections.end(), [](const Intersection& a, const Intersection& b) {
|
|
if (a.priority != b.priority) return a.priority < b.priority;
|
|
uint8_t flagsA = a.status.flags;
|
|
uint8_t flagsB = b.status.flags;
|
|
// Items arranged as: VerticalBorders & HorizontalBorders (3) ->
|
|
// VerticalBorders (2) -> HorizontalBorders (1)
|
|
if (flagsA != flagsB) return flagsA > flagsB;
|
|
// If both intersects the same border(s), look for a more noticable cut-off.
|
|
if (a.status.minSectionLength != b.status.minSectionLength) {
|
|
return a.status.minSectionLength > b.status.minSectionLength;
|
|
}
|
|
// Look at the anchor coordinates
|
|
if (a.symbol.get().anchor.point.y != b.symbol.get().anchor.point.y) {
|
|
return a.symbol.get().anchor.point.y < b.symbol.get().anchor.point.y;
|
|
}
|
|
if (a.symbol.get().anchor.point.x != b.symbol.get().anchor.point.x) {
|
|
return a.symbol.get().anchor.point.x < b.symbol.get().anchor.point.x;
|
|
}
|
|
// Finally, looking at the key hashes.
|
|
return std::hash<std::u16string>()(a.symbol.get().key) < std::hash<std::u16string>()(b.symbol.get().key);
|
|
});
|
|
// Place intersections.
|
|
for (const auto& intersection : intersections) {
|
|
const SymbolInstance& symbol = intersection.symbol;
|
|
const PlacementContext& ctx = intersection.ctx;
|
|
currentIntersectionPriority = intersection.priority;
|
|
if (seenCrossTileIDs.count(symbol.crossTileID) != 0u) continue;
|
|
JointPlacement placement = placeSymbol(symbol, ctx);
|
|
if (shouldRetryPlacement(placement, ctx)) continue;
|
|
seenCrossTileIDs.insert(symbol.crossTileID);
|
|
}
|
|
// Place the rest labels.
|
|
populateIntersections = false;
|
|
for (auto it = layers.crbegin(); it != layers.crend(); ++it) {
|
|
placeLayer(*it, seenCrossTileIDs);
|
|
}
|
|
commit();
|
|
}
|
|
|
|
std::optional<CollisionBoundaries> TilePlacement::getAvoidEdges(const SymbolBucket& bucket, const mat4& posMatrix) {
|
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tileBorders = collisionIndex.projectTileBoundaries(posMatrix);
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const auto& layout = *bucket.layout;
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if (layout.get<style::SymbolAvoidEdges>() ||
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layout.get<style::SymbolPlacement>() == style::SymbolPlacementType::Line) {
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return tileBorders;
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}
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return std::nullopt;
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|
}
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|
|
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void TilePlacement::placeSymbolBucket(const BucketPlacementData& params, std::set<uint32_t>& seen) {
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assert(updateParameters);
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const auto& bucket = static_cast<const SymbolBucket&>(params.bucket.get());
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const auto& layout = *bucket.layout;
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if (!populateIntersections) {
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Placement::placeSymbolBucket(params, seen);
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return;
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}
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if (layout.get<SymbolPlacement>() != SymbolPlacementType::Point || layout.get<SymbolAvoidEdges>()) {
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// Collect intersection only for point placement.
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return;
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|
}
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const RenderTile& renderTile = params.tile;
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PlacementContext ctx{bucket,
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params.tile,
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collisionIndex.getTransformState(),
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placementZoom,
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collisionGroups.get(params.sourceId),
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getAvoidEdges(bucket, renderTile.matrix)};
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|
|
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const auto& variableTextAnchors = ctx.getVariableTextAnchors();
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// In this case we first try to place symbols, which intersects the tile borders, so that
|
|
// those symbols will remain even if each tile is handled independently.
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|
SymbolInstanceReferences symbolInstances =
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getBucketSymbols(bucket, params.sortKeyRange, collisionIndex.getTransformState().getBearing());
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std::optional<style::TextVariableAnchorType> variableAnchor;
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if (!variableTextAnchors.empty()) variableAnchor = variableTextAnchors.front();
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|
|
|
// Keeps the data necessary to find a feature location according to a tile.
|
|
struct NeighborTileData {
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|
NeighborTileData(const CollisionIndex& collisionIndex, UnwrappedTileID id_, Point<float> shift_)
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: id(id_), shift(shift_), matrix() {
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|
collisionIndex.getTransformState().matrixFor(matrix, id);
|
|
matrix::multiply(matrix, collisionIndex.getTransformState().getProjectionMatrix(), matrix);
|
|
borders = collisionIndex.projectTileBoundaries(matrix);
|
|
}
|
|
|
|
UnwrappedTileID id;
|
|
Point<float> shift;
|
|
mat4 matrix;
|
|
CollisionBoundaries borders;
|
|
};
|
|
|
|
uint8_t z = renderTile.id.canonical.z;
|
|
uint32_t x = renderTile.id.canonical.x;
|
|
uint32_t y = renderTile.id.canonical.y;
|
|
const std::array<NeighborTileData, 4> neighbours{{
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{collisionIndex, UnwrappedTileID(z, x, y - 1), {0.0f, util::EXTENT}}, // top
|
|
{collisionIndex, UnwrappedTileID(z, x, y + 1), {0.0f, -util::EXTENT}}, // bottom
|
|
{collisionIndex, UnwrappedTileID(z, x - 1, y), {util::EXTENT, 0.0f}}, // left
|
|
{collisionIndex, UnwrappedTileID(z, x + 1, y), {-util::EXTENT, 0.0f}} // right
|
|
}};
|
|
|
|
auto collisionBoxIntersectsTileEdges = [&](const CollisionBox& collisionBox,
|
|
Point<float> shift) noexcept->IntersectStatus {
|
|
IntersectStatus intersects =
|
|
collisionIndex.intersectsTileEdges(collisionBox, shift, renderTile.matrix, ctx.pixelRatio, *tileBorders);
|
|
// Check if this symbol intersects the neighbor tile borders. If so, it also shall be placed with priority.
|
|
for (const auto& neighbor : neighbours) {
|
|
if (intersects.flags != IntersectStatus::None) break;
|
|
intersects = collisionIndex.intersectsTileEdges(
|
|
collisionBox, shift + neighbor.shift, neighbor.matrix, ctx.pixelRatio, neighbor.borders);
|
|
}
|
|
return intersects;
|
|
};
|
|
|
|
auto symbolIntersectsTileEdges = [
|
|
&collisionBoxIntersectsTileEdges,
|
|
variableAnchor,
|
|
pitchTextWithMap = ctx.pitchTextWithMap,
|
|
rotateTextWithMap = ctx.rotateTextWithMap,
|
|
variableIconPlacement = ctx.hasIconTextFit && !ctx.iconAllowOverlap,
|
|
bearing = static_cast<float>(ctx.getTransformState().getBearing())
|
|
](const SymbolInstance& symbol) noexcept->IntersectStatus {
|
|
IntersectStatus result;
|
|
if (!symbol.textCollisionFeature.boxes.empty()) {
|
|
const auto& textCollisionBox = symbol.textCollisionFeature.boxes.front();
|
|
|
|
Point<float> offset{};
|
|
if (variableAnchor) {
|
|
float width = textCollisionBox.x2 - textCollisionBox.x1;
|
|
float height = textCollisionBox.y2 - textCollisionBox.y1;
|
|
offset = calculateVariableLayoutOffset(*variableAnchor,
|
|
width,
|
|
height,
|
|
symbol.variableTextOffset,
|
|
symbol.textBoxScale,
|
|
rotateTextWithMap,
|
|
pitchTextWithMap,
|
|
bearing);
|
|
}
|
|
result = collisionBoxIntersectsTileEdges(textCollisionBox, offset);
|
|
}
|
|
|
|
if (!symbol.iconCollisionFeature.boxes.empty()) {
|
|
const auto& iconCollisionBox = symbol.iconCollisionFeature.boxes.front();
|
|
Point<float> offset{};
|
|
if (variableAnchor && variableIconPlacement) {
|
|
float width = iconCollisionBox.x2 - iconCollisionBox.x1;
|
|
float height = iconCollisionBox.y2 - iconCollisionBox.y1;
|
|
offset = calculateVariableLayoutOffset(*variableAnchor,
|
|
width,
|
|
height,
|
|
symbol.variableTextOffset,
|
|
symbol.textBoxScale,
|
|
rotateTextWithMap,
|
|
pitchTextWithMap,
|
|
bearing);
|
|
}
|
|
auto iconIntersects = collisionBoxIntersectsTileEdges(iconCollisionBox, offset);
|
|
result.flags |= iconIntersects.flags;
|
|
result.minSectionLength = std::max(result.minSectionLength, iconIntersects.minSectionLength);
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
for (const SymbolInstance& symbol : symbolInstances) {
|
|
auto intersectStatus = symbolIntersectsTileEdges(symbol);
|
|
if (intersectStatus.flags == IntersectStatus::None) continue;
|
|
intersections.emplace_back(symbol, ctx, intersectStatus, currentIntersectionPriority);
|
|
}
|
|
|
|
++currentIntersectionPriority;
|
|
}
|
|
|
|
bool TilePlacement::canPlaceAtVariableAnchor(const CollisionBox& box,
|
|
TextVariableAnchorType anchor,
|
|
Point<float> shift,
|
|
std::vector<style::TextVariableAnchorType>& anchors,
|
|
const mat4& posMatrix,
|
|
float textPixelRatio) {
|
|
assert(tileBorders);
|
|
if (populateIntersections) {
|
|
// A variable label is only allowed to intersect tile border with the first anchor.
|
|
if (anchor == anchors.front()) {
|
|
// Check, that the label would intersect the tile borders even without shift, otherwise intersection
|
|
// is not allowed (preventing cut-offs in case the shift is lager than the buffer size).
|
|
auto status = collisionIndex.intersectsTileEdges(box, {}, posMatrix, textPixelRatio, *tileBorders);
|
|
if (status.flags != IntersectStatus::None) return true;
|
|
}
|
|
// The most important labels shall be placed first anyway, so we continue trying
|
|
// the following variable anchors for them; less priority labels
|
|
// will wait for the second round (when `populateIntersections` is `false`).
|
|
if (currentIntersectionPriority > 0u) return false;
|
|
}
|
|
// Can be placed, if it does not intersect tile borders.
|
|
auto status = collisionIndex.intersectsTileEdges(box, shift, posMatrix, textPixelRatio, *tileBorders);
|
|
return (status.flags == IntersectStatus::None);
|
|
}
|
|
|
|
void TilePlacement::newSymbolPlaced(const SymbolInstance& symbol,
|
|
const PlacementContext& ctx,
|
|
const JointPlacement& placement,
|
|
style::SymbolPlacementType placementType,
|
|
const std::vector<ProjectedCollisionBox>& textCollisionBoxes,
|
|
const std::vector<ProjectedCollisionBox>& iconCollisionBoxes) {
|
|
if (!collectData || placementType != style::SymbolPlacementType::Point || shouldRetryPlacement(placement, ctx))
|
|
return;
|
|
|
|
std::optional<mapbox::geometry::box<float>> textCollisionBox;
|
|
if (!textCollisionBoxes.empty()) {
|
|
assert(textCollisionBoxes.size() == 1u);
|
|
auto& box = textCollisionBoxes.front();
|
|
assert(box.isBox());
|
|
textCollisionBox = box.box();
|
|
}
|
|
std::optional<mapbox::geometry::box<float>> iconCollisionBox;
|
|
if (!iconCollisionBoxes.empty()) {
|
|
assert(iconCollisionBoxes.size() == 1u);
|
|
auto& box = iconCollisionBoxes.front();
|
|
assert(box.isBox());
|
|
iconCollisionBox = box.box();
|
|
}
|
|
PlacedSymbolData symbolData{symbol.key,
|
|
textCollisionBox,
|
|
iconCollisionBox,
|
|
placement.text,
|
|
placement.icon,
|
|
!placement.skipFade && populateIntersections,
|
|
collisionIndex.getViewportPadding(),
|
|
ctx.getBucket().bucketLeaderID};
|
|
placedSymbolsData.emplace_back(std::move(symbolData));
|
|
}
|
|
|
|
bool TilePlacement::shouldRetryPlacement(const JointPlacement& placement, const PlacementContext& ctx) {
|
|
// We re-try the placement to try out remaining variable anchors.
|
|
return populateIntersections && !placement.placed() && !ctx.getVariableTextAnchors().empty();
|
|
}
|
|
|
|
// static
|
|
Mutable<Placement> Placement::create(std::shared_ptr<const UpdateParameters> updateParameters_,
|
|
std::optional<Immutable<Placement>> prevPlacement) {
|
|
assert(updateParameters_);
|
|
switch (updateParameters_->mode) {
|
|
case MapMode::Continuous:
|
|
assert(prevPlacement);
|
|
return makeMutable<Placement>(std::move(updateParameters_), std::move(prevPlacement));
|
|
case MapMode::Static:
|
|
return staticMutableCast<Placement>(makeMutable<StaticPlacement>(std::move(updateParameters_)));
|
|
case MapMode::Tile:
|
|
return staticMutableCast<Placement>(makeMutable<TilePlacement>(std::move(updateParameters_)));
|
|
}
|
|
assert(false);
|
|
return makeMutable<Placement>();
|
|
}
|
|
|
|
} // namespace mbgl
|