Files
MapLibreParticleLab/src/mbgl/renderer/layers/render_fill_layer.cpp
2023-03-17 13:51:59 +02:00

264 lines
12 KiB
C++

#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/gfx/context.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
#include <mbgl/gfx/renderable.hpp>
#include <mbgl/gfx/renderer_backend.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/renderer/buckets/fill_bucket.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/renderer/layers/render_fill_layer.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/expression/image.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/intersection_tests.hpp>
#include <mbgl/util/math.hpp>
namespace mbgl {
using namespace style;
namespace {
inline const FillLayer::Impl& impl_cast(const Immutable<style::Layer::Impl>& impl) {
assert(impl->getTypeInfo() == FillLayer::Impl::staticTypeInfo());
return static_cast<const FillLayer::Impl&>(*impl);
}
} // namespace
RenderFillLayer::RenderFillLayer(Immutable<style::FillLayer::Impl> _impl)
: RenderLayer(makeMutable<FillLayerProperties>(std::move(_impl))),
unevaluated(impl_cast(baseImpl).paint.untransitioned()) {}
RenderFillLayer::~RenderFillLayer() = default;
void RenderFillLayer::transition(const TransitionParameters& parameters) {
unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderFillLayer::evaluate(const PropertyEvaluationParameters& parameters) {
auto properties = makeMutable<FillLayerProperties>(
staticImmutableCast<FillLayer::Impl>(baseImpl),
parameters.getCrossfadeParameters(),
unevaluated.evaluate(parameters));
auto& evaluated = properties->evaluated;
if (unevaluated.get<style::FillOutlineColor>().isUndefined()) {
evaluated.get<style::FillOutlineColor>() = evaluated.get<style::FillColor>();
}
passes = RenderPass::Translucent;
if (!(!unevaluated.get<style::FillPattern>().isUndefined()
|| evaluated.get<style::FillColor>().constantOr(Color()).a < 1.0f
|| evaluated.get<style::FillOpacity>().constantOr(0) < 1.0f)) {
// Supply both - evaluated based on opaquePassCutoff in render().
passes |= RenderPass::Opaque;
}
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
bool RenderFillLayer::hasTransition() const {
return unevaluated.hasTransition();
}
bool RenderFillLayer::hasCrossfade() const {
return getCrossfade<FillLayerProperties>(evaluatedProperties).t != 1;
}
void RenderFillLayer::render(PaintParameters& parameters) {
assert(renderTiles);
if (unevaluated.get<FillPattern>().isUndefined()) {
parameters.renderTileClippingMasks(renderTiles);
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
auto draw = [&] (auto& programInstance,
const auto& drawMode,
const auto& depthMode,
const auto& indexBuffer,
const auto& segments,
auto&& textureBindings) {
const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
const auto allUniformValues = programInstance.computeAllUniformValues(
FillProgram::LayoutUniformValues {
uniforms::matrix::Value(
tile.translatedMatrix(evaluated.get<FillTranslate>(),
evaluated.get<FillTranslateAnchor>(),
parameters.state)
),
uniforms::world::Value( parameters.backend.getDefaultRenderable().getSize() ),
},
paintPropertyBinders,
evaluated,
static_cast<float>(parameters.state.getZoom())
);
const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
*bucket.vertexBuffer,
paintPropertyBinders,
evaluated
);
checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
programInstance.draw(parameters.context,
*parameters.renderPass,
drawMode,
depthMode,
parameters.stencilModeForClipping(tile.id),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
indexBuffer,
segments,
allUniformValues,
allAttributeBindings,
std::forward<decltype(textureBindings)>(textureBindings),
getID());
};
auto fillRenderPass = (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f
&& evaluated.get<FillOpacity>().constantOr(0) >= 1.0f
&& parameters.currentLayer >= parameters.opaquePassCutoff) ? RenderPass::Opaque : RenderPass::Translucent;
if (bucket.triangleIndexBuffer && parameters.pass == fillRenderPass) {
draw(parameters.programs.getFillLayerPrograms().fill,
gfx::Triangles(),
parameters.depthModeForSublayer(1, parameters.pass == RenderPass::Opaque
? gfx::DepthMaskType::ReadWrite
: gfx::DepthMaskType::ReadOnly),
*bucket.triangleIndexBuffer,
bucket.triangleSegments,
FillProgram::TextureBindings{});
}
if (evaluated.get<FillAntialias>() && parameters.pass == RenderPass::Translucent) {
draw(parameters.programs.getFillLayerPrograms().fillOutline,
gfx::Lines{ 2.0f },
parameters.depthModeForSublayer(
unevaluated.get<FillOutlineColor>().isUndefined() ? 2 : 0,
gfx::DepthMaskType::ReadOnly),
*bucket.lineIndexBuffer,
bucket.lineSegments,
FillOutlineProgram::TextureBindings{});
}
}
} else {
if (parameters.pass != RenderPass::Translucent) {
return;
}
parameters.renderTileClippingMasks(renderTiles);
for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
if (!renderData) {
continue;
}
auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
const auto& crossfade = getCrossfade<FillLayerProperties>(renderData->layerProperties);
const auto& fillPatternValue = evaluated.get<FillPattern>().constantOr(Faded<expression::Image>{"", ""});
std::optional<ImagePosition> patternPosA = tile.getPattern(fillPatternValue.from.id());
std::optional<ImagePosition> patternPosB = tile.getPattern(fillPatternValue.to.id());
auto draw = [&] (auto& programInstance,
const auto& drawMode,
const auto& depthMode,
const auto& indexBuffer,
const auto& segments,
auto&& textureBindings) {
const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
paintPropertyBinders.setPatternParameters(patternPosA, patternPosB, crossfade);
const auto allUniformValues = programInstance.computeAllUniformValues(
FillPatternProgram::layoutUniformValues(
tile.translatedMatrix(evaluated.get<FillTranslate>(),
evaluated.get<FillTranslateAnchor>(),
parameters.state),
parameters.backend.getDefaultRenderable().getSize(),
tile.getIconAtlasTexture().size,
crossfade,
tile.id,
parameters.state,
parameters.pixelRatio
),
paintPropertyBinders,
evaluated,
static_cast<float>(parameters.state.getZoom())
);
const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
*bucket.vertexBuffer,
paintPropertyBinders,
evaluated
);
checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
programInstance.draw(parameters.context,
*parameters.renderPass,
drawMode,
depthMode,
parameters.stencilModeForClipping(tile.id),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
indexBuffer,
segments,
allUniformValues,
allAttributeBindings,
std::forward<decltype(textureBindings)>(textureBindings),
getID());
};
if (bucket.triangleIndexBuffer) {
draw(parameters.programs.getFillLayerPrograms().fillPattern,
gfx::Triangles(),
parameters.depthModeForSublayer(1, gfx::DepthMaskType::ReadWrite),
*bucket.triangleIndexBuffer,
bucket.triangleSegments,
FillPatternProgram::TextureBindings{
textures::image::Value{ tile.getIconAtlasTexture().getResource(), gfx::TextureFilterType::Linear },
});
}
if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined()) {
draw(parameters.programs.getFillLayerPrograms().fillOutlinePattern,
gfx::Lines { 2.0f },
parameters.depthModeForSublayer(2, gfx::DepthMaskType::ReadOnly),
*bucket.lineIndexBuffer,
bucket.lineSegments,
FillOutlinePatternProgram::TextureBindings{
textures::image::Value{ tile.getIconAtlasTexture().getResource(), gfx::TextureFilterType::Linear },
});
}
}
}
}
bool RenderFillLayer::queryIntersectsFeature(const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature, const float,
const TransformState& transformState, const float pixelsToTileUnits,
const mat4&, const FeatureState&) const {
const auto& evaluated = getEvaluated<FillLayerProperties>(evaluatedProperties);
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::FillTranslate>(),
evaluated.get<style::FillTranslateAnchor>(),
static_cast<float>(transformState.getBearing()),
pixelsToTileUnits);
return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries());
}
} // namespace mbgl