Files
MapLibreParticleLab/include/mbgl/style/sources/vector_source.hpp
2023-03-17 13:51:59 +02:00

51 lines
1.3 KiB
C++

#pragma once
#include <mbgl/style/source.hpp>
#include <mbgl/util/tileset.hpp>
#include <mbgl/util/variant.hpp>
namespace mbgl {
class AsyncRequest;
namespace style {
class VectorSource final : public Source {
public:
VectorSource(std::string id, variant<std::string, Tileset> urlOrTileset, std::optional<float> maxZoom = std::nullopt,
std::optional<float> minZoom = std::nullopt);
~VectorSource() final;
const variant<std::string, Tileset>& getURLOrTileset() const;
std::optional<std::string> getURL() const;
class Impl;
const Impl& impl() const;
void loadDescription(FileSource&) final;
bool supportsLayerType(const mbgl::style::LayerTypeInfo*) const override;
mapbox::base::WeakPtr<Source> makeWeakPtr() override {
return weakFactory.makeWeakPtr();
}
protected:
Mutable<Source::Impl> createMutable() const noexcept final;
private:
const variant<std::string, Tileset> urlOrTileset;
std::unique_ptr<AsyncRequest> req;
mapbox::base::WeakPtrFactory<Source> weakFactory {this};
std::optional<float> maxZoom;
std::optional<float> minZoom;
};
template <>
inline bool Source::is<VectorSource>() const {
return getType() == SourceType::Vector;
}
} // namespace style
} // namespace mbgl