160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
#pragma once
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#include <mbgl/style/conversion.hpp>
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#include <mbgl/style/style_property.hpp>
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#include <mbgl/style/types.hpp>
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#include <mbgl/util/immutable.hpp>
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#include <mapbox/std/weak.hpp>
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#include <mapbox/util/type_wrapper.hpp>
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#include <cassert>
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#include <memory>
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#include <string>
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#include <stdexcept>
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#include <optional>
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namespace mbgl {
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namespace style {
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class LayerObserver;
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class Filter;
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/**
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* @brief Holds static data for a certain layer type.
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*/
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struct LayerTypeInfo {
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/**
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* @brief contains the layer type as defined in the style specification;
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*/
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const char* type;
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/**
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* @brief contains \c Source::Required if the corresponding layer type
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* requires source. Contains \c Source::NotRequired otherwise.
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*/
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const enum class Source { Required, NotRequired } source;
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/**
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* @brief contains \c Pass3D::Required if the corresponding layer type
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* requires 3D rendering pass. Contains \c Pass3D::NotRequired otherwise.
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*/
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const enum class Pass3D { Required, NotRequired } pass3d;
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/**
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* @brief contains \c Layout::Required if the corresponding layer type
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* requires layouting. * contains \c Layout::NotRequired otherwise.
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*/
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const enum class Layout { Required, NotRequired } layout;
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/**
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* @brief contains \c FadingTiles::Required if the corresponding layer type
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* requires rendering on fading tiles. Contains \c FadingTiles::NotRequired otherwise.
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*/
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const enum class FadingTiles { Required, NotRequired } fadingTiles;
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/**
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* @brief contains \c CrossTileIndex::Required if the corresponding layer type
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* requires cross-tile indexing and placement. Contains \c CrossTileIndex::NotRequired otherwise.
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*/
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const enum class CrossTileIndex { Required, NotRequired } crossTileIndex;
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/**
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* @brief contains the Id of the supported tile type. Used for internal checks.
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* The contained values correspond to \c Tile::Kind enum.
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*/
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const enum class TileKind : uint8_t { Geometry, Raster, RasterDEM, NotRequired } tileKind;
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};
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/**
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* The runtime representation of a [layer](https://www.mapbox.com/mapbox-gl-style-spec/#layers) from the Mapbox Style
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* Specification.
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*
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* `Layer` is an abstract base class; concrete derived classes are provided for each layer type. `Layer` contains
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* functionality that is common to all layer types:
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*
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* * Runtime type information: type predicates and casting
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* * Accessors for properties common to all layer types: ID, visibility, etc.
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* * Cloning and copying
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*
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* All other functionality lives in the derived classes. To instantiate a layer, create an instance of the desired
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* type, calling `LayerManager`:
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*
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* auto circleLayer = LayerManager::get()->createLayer("circle", ...);
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*/
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class Layer {
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public:
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Layer(const Layer& ) = delete;
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Layer& operator=(const Layer&) = delete;
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virtual ~Layer();
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std::string getID() const;
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// Source
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std::string getSourceID() const;
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std::string getSourceLayer() const;
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void setSourceLayer(const std::string& sourceLayer);
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void setSourceID(const std::string& sourceID);
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// Filter
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const Filter& getFilter() const;
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void setFilter(const Filter&);
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// Visibility
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VisibilityType getVisibility() const;
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void setVisibility(VisibilityType);
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// Zoom range
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float getMinZoom() const;
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float getMaxZoom() const;
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void setMinZoom(float);
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void setMaxZoom(float);
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// Dynamic properties
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std::optional<conversion::Error> setProperty(const std::string& name, const conversion::Convertible& value);
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virtual StyleProperty getProperty(const std::string&) const = 0;
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virtual Value serialize() const;
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// Private implementation
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/// @cond FALSE
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// TODO : We should not have public mutable data members.
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class Impl;
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Immutable<Impl> baseImpl;
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// Create a layer, copying all properties except id and paint properties from this layer.
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virtual std::unique_ptr<Layer> cloneRef(const std::string& id) const = 0;
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void setObserver(LayerObserver*);
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// For use in SDK bindings, which store a reference to a platform-native peer
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// object here, so that separately-obtained references to this object share
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// identical platform-native peers.
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mapbox::base::TypeWrapper peer;
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Layer(Immutable<Impl>);
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const LayerTypeInfo* getTypeInfo() const noexcept;
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mapbox::base::WeakPtr<Layer> makeWeakPtr() {
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return weakFactory.makeWeakPtr();
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}
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protected:
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virtual Mutable<Impl> mutableBaseImpl() const = 0;
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void serializeProperty(Value&, const StyleProperty&, const char* propertyName, bool isPaint) const;
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virtual std::optional<conversion::Error> setPropertyInternal(const std::string& name,
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const conversion::Convertible& value) = 0;
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LayerObserver* observer;
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mapbox::base::WeakPtrFactory<Layer> weakFactory {this};
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private:
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std::optional<conversion::Error> setVisibility(const conversion::Convertible& value);
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std::optional<conversion::Error> setMinZoom(const conversion::Convertible& value);
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std::optional<conversion::Error> setMaxZoom(const conversion::Convertible& value);
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};
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} // namespace style
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} // namespace mbgl
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