Files
MapLibreParticleLab/include/mbgl/style/expression/literal.hpp
2023-03-17 13:51:59 +02:00

54 lines
1.4 KiB
C++

#pragma once
#include <mbgl/style/expression/expression.hpp>
#include <mbgl/style/expression/parsing_context.hpp>
#include <mbgl/style/conversion.hpp>
#include <memory>
namespace mbgl {
namespace style {
namespace expression {
class Literal : public Expression {
public:
Literal(const Value& value_) : Expression(Kind::Literal, typeOf(value_)), value(value_) {}
Literal(const type::Array& type_, std::vector<Value> value_)
: Expression(Kind::Literal, type_), value(std::move(value_)) {}
EvaluationResult evaluate(const EvaluationContext&) const override {
return value;
}
static ParseResult parse(const mbgl::style::conversion::Convertible&, ParsingContext&);
void eachChild(const std::function<void(const Expression&)>&) const override {}
bool operator==(const Expression& e) const override {
if (e.getKind() == Kind::Literal) {
auto rhs = static_cast<const Literal*>(&e);
return value == rhs->value;
}
return false;
}
std::vector<std::optional<Value>> possibleOutputs() const override {
return {{ value }};
}
Value getValue() const {
return value;
}
mbgl::Value serialize() const override;
std::string getOperator() const override { return "literal"; }
private:
Value value;
};
} // namespace expression
} // namespace style
} // namespace mbgl