Port of https://github.com/mapbox/mapbox-gl-js/pull/5101: adds a new render pass `Pass3D` before any other rendering wherein we render layers with 3D passes (fill-extrusion layers) to offscreen framebuffers, sharing a depth renderbuffer between those layers in order to render 3D space correctly. Those framebuffers are saved on the RenderLayers and copied back to the map during the translucent pass. Rendering to offscreen framebuffers before we do any clear + draw means we can avoid expensive framebuffer restores.
Mapbox macOS SDK
Put interactive, scalable world maps into your native Cocoa application with the Mapbox macOS SDK.
- Mapbox-curated map styles and OpenStreetMap-based vector tiles make it easy to get started.
- Customize every aspect of the map’s appearance in code or visually using Mapbox Studio.
- High-performance OpenGL rendering and multitouch gestures keep your users happy.
- A well-designed, fully documented API helps you stay productive.
- Develop across multiple platforms, including iOS, using the same styles and similar APIs.
The Mapbox macOS SDK is compatible with macOS 10.10.0 and above for Cocoa applications developed in Objective-C, Swift, Interface Builder, or AppleScript. For hybrid applications, consider Mapbox GL JS.
Information for Mac developers:
- Integrate the Mapbox macOS SDK into your application
- Learn how to use the Mapbox macOS SDK
- Browse example styles designed in Mapbox Studio
Information for contributors:
- Build the Mapbox macOS SDK from source
- Contribute to the Mapbox macOS SDK
- Mapbox Style Specification
- Mapbox Vector Tile Specification
Mapbox does not officially support the Mapbox macOS SDK to the same extent as the Mapbox iOS SDK; however, bug reports and pull requests are certainly welcome.
