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MapLibreParticleLab/include/mbgl/shaders/common_ubo.hpp
Adrian Cojocaru 156872f4c8 Use drawables for location indicator layer (#2836)
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2024-10-08 19:20:12 +03:00

21 lines
331 B
C++

#pragma once
#include <mbgl/shaders/layer_ubo.hpp>
namespace mbgl {
namespace shaders {
struct alignas(16) CommonUBO {
std::array<float, 4 * 4> matrix;
Color color;
};
static_assert(sizeof(CommonUBO) % 16 == 0);
enum {
idCommonUBO = globalUBOCount,
commonUBOCount
};
} // namespace shaders
} // namespace mbgl