Files
MapLibreParticleLab/src/mbgl/renderer/renderer.cpp
Tim Sylvester 14b53e54ec First cut at Drawable fundamentals (#983)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-08-31 15:36:19 +02:00

147 lines
5.6 KiB
C++

#include <mbgl/renderer/renderer.hpp>
#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/renderer/renderer_impl.hpp>
#include <mbgl/renderer/render_tree.hpp>
#include <mbgl/gfx/backend_scope.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
namespace mbgl {
Renderer::Renderer(gfx::RendererBackend& backend, float pixelRatio_, const std::optional<std::string>& localFontFamily_)
: impl(std::make_unique<Impl>(backend, pixelRatio_, localFontFamily_)) {}
Renderer::~Renderer() {
gfx::BackendScope guard{impl->backend};
impl.reset();
}
void Renderer::markContextLost() {
impl->orchestrator.markContextLost();
}
void Renderer::setObserver(RendererObserver* observer) {
impl->setObserver(observer);
impl->orchestrator.setObserver(observer);
}
void Renderer::render(const std::shared_ptr<UpdateParameters>& updateParameters) {
assert(updateParameters);
if (auto renderTree = impl->orchestrator.createRenderTree(updateParameters)) {
renderTree->prepare();
impl->render(*renderTree);
}
}
std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenLineString& geometry,
const RenderedQueryOptions& options) const {
return impl->orchestrator.queryRenderedFeatures(geometry, options);
}
std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenCoordinate& point,
const RenderedQueryOptions& options) const {
return impl->orchestrator.queryRenderedFeatures({point}, options);
}
std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenBox& box, const RenderedQueryOptions& options) const {
return impl->orchestrator.queryRenderedFeatures(
{box.min, {box.max.x, box.min.y}, box.max, {box.min.x, box.max.y}, box.min}, options);
}
AnnotationIDs Renderer::queryPointAnnotations(const ScreenBox& box) const {
if (!LayerManager::annotationsEnabled) {
return {};
}
RenderedQueryOptions options;
options.layerIDs = {{AnnotationManager::PointLayerID}};
auto features = queryRenderedFeatures(box, options);
return getAnnotationIDs(features);
}
AnnotationIDs Renderer::queryShapeAnnotations(const ScreenBox& box) const {
if (!LayerManager::annotationsEnabled) {
return {};
}
auto features = impl->orchestrator.queryShapeAnnotations(
{box.min, {box.max.x, box.min.y}, box.max, {box.min.x, box.max.y}, box.min});
return getAnnotationIDs(features);
}
AnnotationIDs Renderer::getAnnotationIDs(const std::vector<Feature>& features) const {
if (!LayerManager::annotationsEnabled) {
return {};
}
std::set<AnnotationID> set;
for (auto& feature : features) {
assert(feature.id.is<uint64_t>());
assert(feature.id.get<uint64_t>() <= std::numeric_limits<AnnotationID>::max());
set.insert(static_cast<AnnotationID>(feature.id.get<uint64_t>()));
}
AnnotationIDs ids;
ids.reserve(set.size());
std::move(set.begin(), set.end(), std::back_inserter(ids));
return ids;
}
std::vector<Feature> Renderer::querySourceFeatures(const std::string& sourceID,
const SourceQueryOptions& options) const {
return impl->orchestrator.querySourceFeatures(sourceID, options);
}
FeatureExtensionValue Renderer::queryFeatureExtensions(const std::string& sourceID,
const Feature& feature,
const std::string& extension,
const std::string& extensionField,
const std::optional<std::map<std::string, Value>>& args) const {
return impl->orchestrator.queryFeatureExtensions(sourceID, feature, extension, extensionField, args);
}
void Renderer::setFeatureState(const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::string& featureID,
const FeatureState& state) {
impl->orchestrator.setFeatureState(sourceID, sourceLayerID, featureID, state);
}
void Renderer::getFeatureState(FeatureState& state,
const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::string& featureID) const {
impl->orchestrator.getFeatureState(state, sourceID, sourceLayerID, featureID);
}
void Renderer::removeFeatureState(const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::optional<std::string>& featureID,
const std::optional<std::string>& stateKey) {
impl->orchestrator.removeFeatureState(sourceID, sourceLayerID, featureID, stateKey);
}
void Renderer::dumpDebugLogs() {
impl->orchestrator.dumpDebugLogs();
}
void Renderer::collectPlacedSymbolData(bool enable) {
impl->orchestrator.collectPlacedSymbolData(enable);
}
const std::vector<PlacedSymbolData>& Renderer::getPlacedSymbolsData() const {
return impl->orchestrator.getPlacedSymbolsData();
}
void Renderer::update(const std::shared_ptr<UpdateParameters>& parameters) {
impl->orchestrator.update(parameters);
}
void Renderer::reduceMemoryUse() {
gfx::BackendScope guard{impl->backend};
impl->reduceMemoryUse();
impl->orchestrator.reduceMemoryUse();
}
void Renderer::clearData() {
impl->orchestrator.clearData();
}
} // namespace mbgl