Files
MapLibreParticleLab/platform/android/MapLibreAndroid/src/cpp/android_renderer_frontend.cpp
2026-07-13 18:53:52 +00:00

250 lines
11 KiB
C++

#include "android_renderer_frontend.hpp"
#include <mbgl/tile/tile_operation.hpp>
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/renderer_observer.hpp>
#include <mbgl/util/async_task.hpp>
#include <mbgl/util/geojson.hpp>
#include <mbgl/util/instrumentation.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/util/thread.hpp>
#include <mbgl/util/logging.hpp>
#include "android_renderer_backend.hpp"
#include "attach_env.hpp"
namespace mbgl {
namespace android {
// Forwards RendererObserver signals to the given
// Delegate RendererObserver on the given RunLoop
class ForwardingRendererObserver : public RendererObserver {
public:
ForwardingRendererObserver(util::RunLoop& mapRunLoop, RendererObserver& delegate_)
: mailbox(std::make_shared<Mailbox>(mapRunLoop)),
delegate(delegate_, mailbox) {}
~ForwardingRendererObserver() { mailbox->close(); }
void onInvalidate() override { delegate.invoke(&RendererObserver::onInvalidate); }
void onResourceError(std::exception_ptr err) override { delegate.invoke(&RendererObserver::onResourceError, err); }
void onWillStartRenderingMap() override { delegate.invoke(&RendererObserver::onWillStartRenderingMap); }
void onWillStartRenderingFrame() override { delegate.invoke(&RendererObserver::onWillStartRenderingFrame); }
void onDidFinishRenderingFrame(RenderMode mode,
bool repaintNeeded,
bool placementChanged,
const gfx::RenderingStats& stats) override {
void (RendererObserver::*f)(
RenderMode, bool, bool, const gfx::RenderingStats&) = &RendererObserver::onDidFinishRenderingFrame;
delegate.invoke(f, mode, repaintNeeded, placementChanged, stats);
}
void onDidFinishRenderingMap() override { delegate.invoke(&RendererObserver::onDidFinishRenderingMap); }
void onStyleImageMissing(const std::string& id, const StyleImageMissingCallback& done) override {
delegate.invoke(&RendererObserver::onStyleImageMissing, id, done);
}
void onRemoveUnusedStyleImages(const std::vector<std::string>& ids) override {
delegate.invoke(&RendererObserver::onRemoveUnusedStyleImages, ids);
}
void onPreCompileShader(mbgl::shaders::BuiltIn id,
mbgl::gfx::Backend::Type type,
const std::string& additionalDefines) override {
delegate.invoke(&RendererObserver::onPreCompileShader, id, type, additionalDefines);
}
void onPostCompileShader(mbgl::shaders::BuiltIn id,
mbgl::gfx::Backend::Type type,
const std::string& additionalDefines) override {
delegate.invoke(&RendererObserver::onPostCompileShader, id, type, additionalDefines);
}
void onShaderCompileFailed(mbgl::shaders::BuiltIn id,
mbgl::gfx::Backend::Type type,
const std::string& additionalDefines) override {
delegate.invoke(&RendererObserver::onShaderCompileFailed, id, type, additionalDefines);
}
void onGlyphsLoaded(const mbgl::FontStack& stack, const mbgl::GlyphRange& range) override {
delegate.invoke(&RendererObserver::onGlyphsLoaded, stack, range);
}
void onGlyphsError(const mbgl::FontStack& stack, const mbgl::GlyphRange& range, std::exception_ptr ex) override {
delegate.invoke(&RendererObserver::onGlyphsError, stack, range, ex);
}
void onGlyphsRequested(const mbgl::FontStack& stack, const mbgl::GlyphRange& range) override {
delegate.invoke(&RendererObserver::onGlyphsRequested, stack, range);
}
void onTileAction(TileOperation op, const OverscaledTileID& id, const std::string& sourceID) override {
delegate.invoke(&RendererObserver::onTileAction, op, id, sourceID);
}
void onRenderError(std::exception_ptr err) override { delegate.invoke(&RendererObserver::onRenderError, err); }
private:
std::shared_ptr<Mailbox> mailbox;
ActorRef<RendererObserver> delegate;
};
AndroidRendererFrontend::AndroidRendererFrontend(Private,
jni::JNIEnv& env,
const jni::Object<MapRenderer>& mapRendererObj)
: mapRenderer(MapRenderer::getNativePeer(env, mapRendererObj)),
mapRunLoop(util::RunLoop::Get()) {}
std::shared_ptr<AndroidRendererFrontend> AndroidRendererFrontend::create(
jni::JNIEnv& env, const jni::Object<MapRenderer>& mapRendererObj) {
auto ptr = std::make_shared<AndroidRendererFrontend>(Private(), env, mapRendererObj);
ptr->init(env, mapRendererObj);
return ptr;
}
void AndroidRendererFrontend::init(jni::JNIEnv& env, const jni::Object<MapRenderer>& mapRendererObj) {
auto weakMapRenderer = std::make_shared<jni::WeakReference<jni::Object<MapRenderer>>>(env, mapRendererObj);
updateAsyncTask = std::make_unique<util::AsyncTask>(
[weakSelf = weak_from_this(), weakMapRenderer = std::move(weakMapRenderer)]() {
if (auto self = weakSelf.lock()) {
try {
android::UniqueEnv _env = android::AttachEnv();
auto mapRendererRef = weakMapRenderer->get(*_env);
if (mapRendererRef) {
self->mapRenderer.update(std::move(self->updateParams));
self->mapRenderer.requestRender(*_env, mapRendererRef);
}
} catch (const std::exception& exception) {
Log::Error(Event::Android,
std::string("AndroidRendererFrontend::updateAsyncTask failed: ") + exception.what());
}
}
});
}
AndroidRendererFrontend::~AndroidRendererFrontend() = default;
void AndroidRendererFrontend::reset() {
mapRenderer.reset();
}
void AndroidRendererFrontend::setObserver(RendererObserver& observer) {
assert(util::RunLoop::Get());
// Don't call the Renderer directly, but use MapRenderer#setObserver to make sure
// the Renderer may be re-initialised without losing the RendererObserver reference.
mapRenderer.setObserver(std::make_unique<ForwardingRendererObserver>(*mapRunLoop, observer));
}
void AndroidRendererFrontend::update(std::shared_ptr<UpdateParameters> params) {
MLN_TRACE_FUNC();
updateParams = std::move(params);
updateAsyncTask->send();
}
const TaggedScheduler& AndroidRendererFrontend::getThreadPool() const {
return mapRenderer.getThreadPool();
}
void AndroidRendererFrontend::setTileCacheEnabled(bool enabled) {
mapRenderer.actor().invoke(&Renderer::setTileCacheEnabled, enabled);
}
bool AndroidRendererFrontend::getTileCacheEnabled() const {
return mapRenderer.actor().ask(&Renderer::getTileCacheEnabled).get();
}
void AndroidRendererFrontend::reduceMemoryUse() {
mapRenderer.actor().invoke(&Renderer::reduceMemoryUse);
}
std::vector<Feature> AndroidRendererFrontend::querySourceFeatures(const std::string& sourceID,
const SourceQueryOptions& options) const {
// Waits for the result from the orchestration thread and returns
return mapRenderer.actor().ask(&Renderer::querySourceFeatures, sourceID, options).get();
}
void AndroidRendererFrontend::setFeatureState(const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::string& featureID,
const FeatureState& state) const {
mapRenderer.actor().invoke(&Renderer::setFeatureState, sourceID, sourceLayerID, featureID, state);
}
FeatureState AndroidRendererFrontend::getFeatureState(const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::string& featureID) const {
auto getFeatureState = static_cast<FeatureState (Renderer::*)(
const std::string&, const std::optional<std::string>&, const std::string&) const>(&Renderer::getFeatureState);
return mapRenderer.actor().ask(getFeatureState, sourceID, sourceLayerID, featureID).get();
}
void AndroidRendererFrontend::removeFeatureState(const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::optional<std::string>& featureID,
const std::optional<std::string>& stateKey) const {
mapRenderer.actor().invoke(&Renderer::removeFeatureState, sourceID, sourceLayerID, featureID, stateKey);
}
std::vector<Feature> AndroidRendererFrontend::queryRenderedFeatures(const ScreenBox& box,
const RenderedQueryOptions& options) const {
// Select the right overloaded method
std::vector<Feature> (Renderer::*fn)(const ScreenBox&, const RenderedQueryOptions&)
const = &Renderer::queryRenderedFeatures;
// Waits for the result from the orchestration thread and returns
return mapRenderer.actor().ask(fn, box, options).get();
}
std::vector<Feature> AndroidRendererFrontend::queryRenderedFeatures(const ScreenCoordinate& point,
const RenderedQueryOptions& options) const {
// Select the right overloaded method
std::vector<Feature> (Renderer::*fn)(const ScreenCoordinate&, const RenderedQueryOptions&)
const = &Renderer::queryRenderedFeatures;
// Waits for the result from the orchestration thread and returns
return mapRenderer.actor().ask(fn, point, options).get();
}
AnnotationIDs AndroidRendererFrontend::queryPointAnnotations(const ScreenBox& box,
const std::chrono::milliseconds& timeout) const {
// Waits for the result from the orchestration thread and returns
auto future = mapRenderer.actor().ask(&Renderer::queryPointAnnotations, box);
if (future.wait_for(timeout) != std::future_status::ready) {
return {};
}
return future.get();
}
AnnotationIDs AndroidRendererFrontend::queryShapeAnnotations(const ScreenBox& box,
const std::chrono::milliseconds& timeout) const {
// Waits for the result from the orchestration thread and returns
auto future = mapRenderer.actor().ask(&Renderer::queryShapeAnnotations, box);
if (future.wait_for(timeout) != std::future_status::ready) {
return {};
}
return future.get();
}
FeatureExtensionValue AndroidRendererFrontend::queryFeatureExtensions(
const std::string& sourceID,
const Feature& feature,
const std::string& extension,
const std::string& extensionField,
const std::optional<std::map<std::string, mbgl::Value>>& args) const {
return mapRenderer.actor()
.ask(&Renderer::queryFeatureExtensions, sourceID, feature, extension, extensionField, args)
.get();
}
} // namespace android
} // namespace mbgl