Files
MapLibreParticleLab/include/mbgl/mtl/uniform_buffer.hpp
2025-02-07 18:48:16 +00:00

56 lines
1.5 KiB
C++

#pragma once
#include <mbgl/gfx/uniform_buffer.hpp>
#include <mbgl/mtl/buffer_resource.hpp>
namespace mbgl {
namespace mtl {
class RenderPass;
class UniformBuffer final : public gfx::UniformBuffer {
public:
UniformBuffer(BufferResource&&);
UniformBuffer(const UniformBuffer&) = delete;
UniformBuffer(UniformBuffer&&);
~UniformBuffer() override;
const BufferResource& getBufferResource() const { return buffer; }
UniformBuffer clone() const { return {buffer.clone()}; }
void update(const void* data, std::size_t dataSize) override;
protected:
BufferResource buffer;
};
/// Stores a collection of uniform buffers by name
class UniformBufferArray final : public gfx::UniformBufferArray {
public:
UniformBufferArray() = default;
UniformBufferArray(UniformBufferArray&& other)
: gfx::UniformBufferArray(std::move(other)) {}
UniformBufferArray(const UniformBufferArray&) = delete;
UniformBufferArray& operator=(UniformBufferArray&& other) {
gfx::UniformBufferArray::operator=(std::move(other));
return *this;
}
UniformBufferArray& operator=(const UniformBufferArray& other) {
gfx::UniformBufferArray::operator=(other);
return *this;
}
void bind(RenderPass& renderPass) const noexcept;
void unbind(RenderPass&) const noexcept {}
private:
gfx::UniqueUniformBuffer copy(const gfx::UniformBuffer& buffer) override {
return std::make_unique<UniformBuffer>(static_cast<const UniformBuffer&>(buffer).clone());
}
};
} // namespace mtl
} // namespace mbgl