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MapLibreParticleLab/src
Łukasz Paczos 6f639dba20 [core] re-bind uniform locations after re-linking program (#11618)
- On some gl implementations the uniform locations are shifted after linking the program a second time, resulting in errors when using any uniform. On some implementations they are actually doubled. Re-binding the uniforms after selectively binding the vertex attributes prevents this.

(cherry picked from commit 4a0e025)
2018-04-06 16:28:36 +02:00
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