Files
MapLibreParticleLab/platform/darwin/src/MGLRasterStyleLayer.h
Minh Nguyễn 1254bcdb40 [ios, macos] Update and reformat documentation for runtime styling (#7475)
* [ios, macos] Optimized changelog for runtime styling

Changelog entries related to style JSON now lead off with the analogous portion of the runtime styling API.

* [ios, macos] Autolink cross-class property references in docs

jazzy can autolink `Class.property` references in documentation comments.

* [ios, macos] Removed extra blank lines

* [ios, macos] Corrected typo in MGLMultiPoint docs

* [ios, macos] Rewrote shape and feature docs

Rewrote documentation about MGLShape, its subclasses, and MGLFeature to emphasize runtime styling uses over annotation uses, associate each type with real-world concepts, cross-reference related style layer classes, and cross-reference related or easily confused shape classes. Links to the GeoJSON specification have been updated to RFC 7946.

* [ios, macos] Expanded style layer docs

With this change, documentation about style layer classes is nominally based on the documentation in the style specification. However, all the existing layer types’ documentation has been overridden to explain what the layer looks like, relate the layer to a real-world concept, and cross-reference related geometry classes. This change also corrects the description of MGLBackgroundStyleLayer, which erroneously stated that the identifier must be “background”, whereas that only happens to be true by default for Studio template styles.

* [ios, macos] Wrap style layer docs

* [ios, macos] Removed unused code

* [ios, macos] Corrected symbol references in docs

* [ios, macos] Corrected typo in abstract class exception
2016-12-20 16:11:05 -08:00

121 lines
4.7 KiB
Objective-C

// This file is generated.
// Edit platform/darwin/scripts/generate-style-code.js, then run `make style-code-darwin`.
#import "MGLStyleValue.h"
#import "MGLForegroundStyleLayer.h"
NS_ASSUME_NONNULL_BEGIN
/**
An `MGLRasterStyleLayer` is a style layer that renders raster tiles on the map.
Use a raster style layer to configure the color parameters of raster tiles
loaded by an `MGLRasterSource` object. For example, you could use a raster
style layer to render <a href="https://www.mapbox.com/satellite/">Mapbox
Satellite</a> imagery, a <a
href="https://www.mapbox.com/help/define-tileset/#raster-tilesets">raster tile
set</a> uploaded to Mapbox Studio, or a raster map authored in <a
href="https://tilemill-project.github.io/tilemill/">TileMill</a>, the classic
Mapbox Editor, or Mapbox Studio Classic.
You can access an existing raster style layer using the
`-[MGLStyle layerWithIdentifier:]` method if you know its identifier;
otherwise, find it using the `MGLStyle.layers` property. You can also create a
new raster style layer and add it to the style using a method such as
`-[MGLStyle addLayer:]`.
*/
@interface MGLRasterStyleLayer : MGLForegroundStyleLayer
#pragma mark - Accessing the Paint Attributes
/**
Increase or reduce the brightness of the image. The value is the maximum
brightness.
The default value of this property is an `MGLStyleValue` object containing an
`NSNumber` object containing the float `1`. Set this property to `nil` to reset
it to the default value.
This attribute corresponds to the <a
href="https://www.mapbox.com/mapbox-gl-style-spec/#layout-raster-raster-brightness-max"><code>raster-brightness-max</code></a>
layout property in the Mapbox Style Specification.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *maximumRasterBrightness;
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterBrightnessMax __attribute__((unavailable("Use maximumRasterBrightness instead.")));
/**
Increase or reduce the brightness of the image. The value is the minimum
brightness.
The default value of this property is an `MGLStyleValue` object containing an
`NSNumber` object containing the float `0`. Set this property to `nil` to reset
it to the default value.
This attribute corresponds to the <a
href="https://www.mapbox.com/mapbox-gl-style-spec/#layout-raster-raster-brightness-min"><code>raster-brightness-min</code></a>
layout property in the Mapbox Style Specification.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *minimumRasterBrightness;
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterBrightnessMin __attribute__((unavailable("Use minimumRasterBrightness instead.")));
/**
Increase or reduce the contrast of the image.
The default value of this property is an `MGLStyleValue` object containing an
`NSNumber` object containing the float `0`. Set this property to `nil` to reset
it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterContrast;
/**
Fade duration when a new tile is added.
This property is measured in milliseconds.
The default value of this property is an `MGLStyleValue` object containing an
`NSNumber` object containing the float `300`. Set this property to `nil` to
reset it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterFadeDuration;
/**
Rotates hues around the color wheel.
This property is measured in degrees.
The default value of this property is an `MGLStyleValue` object containing an
`NSNumber` object containing the float `0`. Set this property to `nil` to reset
it to the default value.
This attribute corresponds to the <a
href="https://www.mapbox.com/mapbox-gl-style-spec/#layout-raster-raster-hue-rotate"><code>raster-hue-rotate</code></a>
layout property in the Mapbox Style Specification.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterHueRotation;
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterHueRotate __attribute__((unavailable("Use rasterHueRotation instead.")));
/**
The opacity at which the image will be drawn.
The default value of this property is an `MGLStyleValue` object containing an
`NSNumber` object containing the float `1`. Set this property to `nil` to reset
it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterOpacity;
/**
Increase or reduce the saturation of the image.
The default value of this property is an `MGLStyleValue` object containing an
`NSNumber` object containing the float `0`. Set this property to `nil` to reset
it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *rasterSaturation;
@end
NS_ASSUME_NONNULL_END