Rewrote some copy to provide more context and link to more GL-related repos, including GL JS. Put the various SDKs in a table so we can show the various CI bot status images. Integrated target list into the relevant documents. Rewrote large portions of iOS and OS X setup documentation to guide normal developers to more friendly places. Combined some Android documentation. Moved SDK-specific documentation into platform/. Added a temporary readme in ios/ that points to the one in platform/ios/.
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Developing for Android on Linux
Install a build dependencies:
apt-get install -y make git build-essential automake \
libtool make cmake pkg-config lib32stdc++6 lib32z1
Install Oracle JDK 7 (requires license agreement)
export JAVA_HOME="/dir/to/jdk1.7.0_71"
Install the Android SDK. We recommend doing this by way of Android Studio.
export ANDROID_HOME="/dir/to/android-sdk-linux"
In the Android SDK Manager also select and install "Android Support Repository" and "Android Support Library" from "Extras":
Setting Mapbox Access Token
The demo applications use Mapbox vector tiles, which require a Mapbox account and API access token. Obtain an access token on the Mapbox account page.
gradle will take the value of the MAPBOX_ACCESS_TOKEN environ variable and save it to "MapboxGLAndroidSDKTestApp/src/main/res/values/developer-config.xml where the app will read it from.
Building
Run:
make android
You can then open android in Android Studio via "Import project (Eclipse ADT, Gradle, etc.)".
Next: get your app running on a hardware Android Device or simulator
