Files
MapLibreParticleLab/include/mbgl/map/raster_tile_data.hpp
2014-12-02 12:24:25 -08:00

34 lines
711 B
C++

#ifndef MBGL_MAP_RASTER_TILE_DATA
#define MBGL_MAP_RASTER_TILE_DATA
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_data.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
namespace mbgl {
class Painter;
class SourceInfo;
class StyleLayer;
class TexturePool;
class RasterTileData : public TileData {
friend class TileParser;
public:
RasterTileData(Tile::ID const& id, TexturePool&, const SourceInfo&);
~RasterTileData();
virtual void parse();
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(StyleLayer const& layer_desc) const;
protected:
StyleBucketRaster properties;
RasterBucket bucket;
};
}
#endif