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MapLibreParticleLab/include/mln/style/style.hpp
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-22 20:50:14 +02:00

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1.9 KiB
C++

#pragma once
#include <mln/actor/scheduler.hpp>
#include <mln/map/camera.hpp>
#include <mln/style/image.hpp>
#include <mln/style/transition_options.hpp>
#include <mln/util/geo.hpp>
#include <mln/util/immutable.hpp>
#include <string>
#include <vector>
#include <memory>
namespace mln {
class FileSource;
namespace style {
class Light;
class Source;
class Layer;
class Style {
public:
Style(std::shared_ptr<FileSource>, float pixelRatio, const TaggedScheduler& threadPool_);
~Style();
void loadJSON(const std::string&);
void loadURL(const std::string&);
std::string getJSON() const;
std::string getURL() const;
// Defaults
std::string getName() const;
CameraOptions getDefaultCamera() const;
// TransitionOptions
TransitionOptions getTransitionOptions() const;
void setTransitionOptions(const TransitionOptions&);
// Light
Light* getLight();
const Light* getLight() const;
void setLight(std::unique_ptr<Light>);
// Images
std::optional<Image> getImage(const std::string&) const;
void addImage(std::unique_ptr<Image>);
void removeImage(const std::string&);
// Sources
std::vector<Source*> getSources();
std::vector<const Source*> getSources() const;
Source* getSource(const std::string&);
const Source* getSource(const std::string&) const;
void addSource(std::unique_ptr<Source>);
std::unique_ptr<Source> removeSource(const std::string& sourceID);
// Layers
std::vector<Layer*> getLayers();
std::vector<const Layer*> getLayers() const;
Layer* getLayer(const std::string&);
const Layer* getLayer(const std::string&) const;
void addLayer(std::unique_ptr<Layer>, const std::optional<std::string>& beforeLayerID = std::nullopt);
std::unique_ptr<Layer> removeLayer(const std::string& layerID);
// Private implementation
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace style
} // namespace mln