* [core] Bump gl-js version * [core] Implement image expression * [core] Use new image expression * [core] Coerce image expression to / from string * [core] Serialize evaluated image * [core] Pass available images to layout * [core] Pass images to evaluation context * [core] Set available flag value based on image availability * [core] Allow image coercion to boolean to indicate image availability * [core] Coalesce image expression * [core] Add image expression to next build system * [core] Align serialization format and evaluated type with gl-js * [core] Add images to expression evaluation method * [core] Add support for Image expression to expression test runner * [core] Unskip image expression tests * [core] Update unit tests * [core] Use image expression in annotation manager * [core] Add string to ImageExpression conversion * [core] Add image expression to expression dsl * [core] Convert tokens for implicitly created Image literal * [core] Fix clang format * [core] Split generated style code lines that are over 120 characters * [core] Add unit test for image expression equality * [core] Add image property expression evaluation unit test * [core] Unskip image expression render test * [core] Skip 'in' expression tests * [core] Ignore fill-pattern/update-feature-state render test * [core] Rename Image::serialize to Image::toValue
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
// clang-format off
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// This file is generated. Do not edit.
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#pragma once
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#include <mbgl/style/layer.hpp>
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#include <mbgl/style/filter.hpp>
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#include <mbgl/style/property_value.hpp>
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#include <mbgl/style/expression/formatted.hpp>
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#include <mbgl/util/color.hpp>
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namespace mbgl {
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namespace style {
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class TransitionOptions;
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class BackgroundLayer : public Layer {
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public:
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BackgroundLayer(const std::string& layerID);
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~BackgroundLayer() final;
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// Dynamic properties
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optional<conversion::Error> setLayoutProperty(const std::string& name, const conversion::Convertible& value) final;
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optional<conversion::Error> setPaintProperty(const std::string& name, const conversion::Convertible& value) final;
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StyleProperty getProperty(const std::string& name) const final;
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// Paint properties
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static PropertyValue<Color> getDefaultBackgroundColor();
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const PropertyValue<Color>& getBackgroundColor() const;
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void setBackgroundColor(const PropertyValue<Color>&);
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void setBackgroundColorTransition(const TransitionOptions&);
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TransitionOptions getBackgroundColorTransition() const;
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static PropertyValue<float> getDefaultBackgroundOpacity();
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const PropertyValue<float>& getBackgroundOpacity() const;
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void setBackgroundOpacity(const PropertyValue<float>&);
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void setBackgroundOpacityTransition(const TransitionOptions&);
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TransitionOptions getBackgroundOpacityTransition() const;
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static PropertyValue<expression::Image> getDefaultBackgroundPattern();
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const PropertyValue<expression::Image>& getBackgroundPattern() const;
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void setBackgroundPattern(const PropertyValue<expression::Image>&);
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void setBackgroundPatternTransition(const TransitionOptions&);
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TransitionOptions getBackgroundPatternTransition() const;
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// Private implementation
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class Impl;
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const Impl& impl() const;
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Mutable<Impl> mutableImpl() const;
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BackgroundLayer(Immutable<Impl>);
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std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
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protected:
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Mutable<Layer::Impl> mutableBaseImpl() const final;
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};
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} // namespace style
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} // namespace mbgl
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// clang-format on
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