Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
15 lines
294 B
GLSL
15 lines
294 B
GLSL
layout (std140) uniform BackgroundPropsUBO {
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highp vec4 u_color;
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highp float u_opacity;
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lowp float props_pad1;
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lowp float props_pad2;
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lowp float props_pad3;
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};
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void main() {
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fragColor = u_color * u_opacity;
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#ifdef OVERDRAW_INSPECTOR
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fragColor = vec4(1.0);
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#endif
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}
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