Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
51 lines
1.4 KiB
GLSL
51 lines
1.4 KiB
GLSL
layout (std140) uniform GlobalPaintParamsUBO {
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highp vec2 u_pattern_atlas_texsize;
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highp vec2 u_units_to_pixels;
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highp vec2 u_world_size;
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highp float u_camera_to_center_distance;
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highp float u_symbol_fade_change;
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highp float u_aspect_ratio;
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highp float u_pixel_ratio;
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highp float global_pad1, global_pad2;
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};
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layout (std140) uniform CollisionUBO {
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highp mat4 u_matrix;
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highp vec2 u_extrude_scale;
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highp float u_overscale_factor;
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highp float pad1;
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};
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in float v_placed;
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in float v_notUsed;
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in float v_radius;
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in highp vec2 v_extrude;
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in vec2 v_extrude_scale;
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void main() {
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float alpha = 0.5;
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// Red = collision, hide label
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vec4 color = vec4(1.0, 0.0, 0.0, 1.0) * alpha;
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// Blue = no collision, label is showing
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if (v_placed > 0.5) {
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color = vec4(0.0, 0.0, 1.0, 0.5) * alpha;
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}
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if (v_notUsed > 0.5) {
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// This box not used, fade it out
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color *= .2;
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}
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float extrude_scale_length = length(v_extrude_scale);
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float extrude_length = length(v_extrude) * extrude_scale_length;
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float stroke_width = 15.0 * extrude_scale_length / u_overscale_factor;
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float radius = v_radius * extrude_scale_length;
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float distance_to_edge = abs(extrude_length - radius);
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float opacity_t = smoothstep(-stroke_width, 0.0, -distance_to_edge);
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fragColor = opacity_t * color;
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}
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