Files
MapLibreParticleLab/shaders/fill_extrusion.fragment.glsl
mwilsnd 4828cc7a8b Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
2023-04-13 23:24:45 +02:00

10 lines
120 B
GLSL

in vec4 v_color;
void main() {
fragColor = v_color;
#ifdef OVERDRAW_INSPECTOR
fragColor = vec4(1.0);
#endif
}