Files
MapLibreParticleLab/src/mbgl/layermanager/layer_manager.cpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

59 lines
2.3 KiB
C++

#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/layout/layout.hpp>
#include <mbgl/layermanager/layer_factory.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/conversion_impl.hpp>
namespace mbgl {
std::unique_ptr<style::Layer> LayerManager::createLayer(const std::string& type,
const std::string& id,
const style::conversion::Convertible& value,
style::conversion::Error& error) noexcept {
LayerFactory* factory = getFactory(type);
if (factory) {
auto layer = factory->createLayer(id, value);
if (!layer) {
error.message = "Error parsing layer " + id + " of type: " + type;
}
return layer;
} else {
error.message = "Null factory for type: " + type;
}
error.message = "Unsupported layer type! " + error.message;
return nullptr;
}
std::unique_ptr<Bucket> LayerManager::createBucket(
const BucketParameters& parameters, const std::vector<Immutable<style::LayerProperties>>& layers) noexcept {
assert(!layers.empty());
assert(parameters.layerType->layout == style::LayerTypeInfo::Layout::NotRequired);
LayerFactory* factory = getFactory(parameters.layerType);
assert(factory);
return factory->createBucket(parameters, layers);
}
std::unique_ptr<Layout> LayerManager::createLayout(
const LayoutParameters& parameters,
std::unique_ptr<GeometryTileLayer> tileLayer,
const std::vector<Immutable<style::LayerProperties>>& layers) noexcept {
assert(!layers.empty());
assert(parameters.bucketParameters.layerType->layout == style::LayerTypeInfo::Layout::Required);
LayerFactory* factory = getFactory(parameters.bucketParameters.layerType);
assert(factory);
return factory->createLayout(parameters, std::move(tileLayer), layers);
}
std::unique_ptr<RenderLayer> LayerManager::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept {
LayerFactory* factory = getFactory(impl->getTypeInfo());
assert(factory);
return factory->createRenderLayer(std::move(impl));
}
} // namespace mbgl