34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
#include <mbgl/layermanager/heatmap_layer_factory.hpp>
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#include <mbgl/renderer/buckets/heatmap_bucket.hpp>
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#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
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#include <mbgl/style/layers/heatmap_layer.hpp>
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#include <mbgl/style/layers/heatmap_layer_impl.hpp>
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namespace mbgl {
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const style::LayerTypeInfo* HeatmapLayerFactory::getTypeInfo() const noexcept {
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return style::HeatmapLayer::Impl::staticTypeInfo();
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}
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std::unique_ptr<style::Layer> HeatmapLayerFactory::createLayer(const std::string& id,
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const style::conversion::Convertible& value) noexcept {
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const auto source = getSource(value);
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if (!source) {
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return nullptr;
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}
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return std::unique_ptr<style::Layer>(new (std::nothrow) style::HeatmapLayer(id, *source));
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}
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std::unique_ptr<Bucket> HeatmapLayerFactory::createBucket(
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const BucketParameters& parameters, const std::vector<Immutable<style::LayerProperties>>& layers) noexcept {
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return std::make_unique<HeatmapBucket>(parameters, layers);
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}
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std::unique_ptr<RenderLayer> HeatmapLayerFactory::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept {
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assert(impl->getTypeInfo() == getTypeInfo());
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return std::make_unique<RenderHeatmapLayer>(staticImmutableCast<style::HeatmapLayer::Impl>(impl));
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}
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} // namespace mbgl
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