Previously we relied on tile buffers for querying features who's rendered representations cross tile boundaries. Now we query multiple tiles making it unnecessary to index features that are completely outside a tile's boundaries.
168 lines
7.6 KiB
C++
168 lines
7.6 KiB
C++
#include <mbgl/renderer/layers/render_circle_layer.hpp>
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#include <mbgl/renderer/buckets/circle_bucket.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/renderer/paint_parameters.hpp>
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#include <mbgl/programs/programs.hpp>
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#include <mbgl/programs/circle_program.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/style/layers/circle_layer_impl.hpp>
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#include <mbgl/geometry/feature_index.hpp>
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#include <mbgl/util/math.hpp>
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#include <mbgl/util/intersection_tests.hpp>
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namespace mbgl {
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using namespace style;
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RenderCircleLayer::RenderCircleLayer(Immutable<style::CircleLayer::Impl> _impl)
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: RenderLayer(style::LayerType::Circle, _impl),
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unevaluated(impl().paint.untransitioned()) {
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}
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const style::CircleLayer::Impl& RenderCircleLayer::impl() const {
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return static_cast<const style::CircleLayer::Impl&>(*baseImpl);
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}
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std::unique_ptr<Bucket> RenderCircleLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
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return std::make_unique<CircleBucket>(parameters, layers);
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}
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void RenderCircleLayer::transition(const TransitionParameters& parameters) {
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unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
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}
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void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) {
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evaluated = unevaluated.evaluate(parameters);
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passes = ((evaluated.get<style::CircleRadius>().constantOr(1) > 0 ||
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evaluated.get<style::CircleStrokeWidth>().constantOr(1) > 0)
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&& (evaluated.get<style::CircleColor>().constantOr(Color::black()).a > 0 ||
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evaluated.get<style::CircleStrokeColor>().constantOr(Color::black()).a > 0)
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&& (evaluated.get<style::CircleOpacity>().constantOr(1) > 0 ||
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evaluated.get<style::CircleStrokeOpacity>().constantOr(1) > 0))
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? RenderPass::Translucent : RenderPass::None;
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}
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bool RenderCircleLayer::hasTransition() const {
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return unevaluated.hasTransition();
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}
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void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
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if (parameters.pass == RenderPass::Opaque) {
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return;
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}
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const bool scaleWithMap = evaluated.get<CirclePitchScale>() == CirclePitchScaleType::Map;
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const bool pitchWithMap = evaluated.get<CirclePitchAlignment>() == AlignmentType::Map;
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for (const RenderTile& tile : renderTiles) {
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assert(dynamic_cast<CircleBucket*>(tile.tile.getBucket(*baseImpl)));
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CircleBucket& bucket = *reinterpret_cast<CircleBucket*>(tile.tile.getBucket(*baseImpl));
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parameters.programs.circle.get(evaluated).draw(
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parameters.context,
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gl::Triangles(),
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parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
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parameters.mapMode != MapMode::Continuous
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? parameters.stencilModeForClipping(tile.clip)
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: gl::StencilMode::disabled(),
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parameters.colorModeForRenderPass(),
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CircleProgram::UniformValues {
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uniforms::u_matrix::Value{
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tile.translatedMatrix(evaluated.get<CircleTranslate>(),
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evaluated.get<CircleTranslateAnchor>(),
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parameters.state)
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},
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uniforms::u_scale_with_map::Value{ scaleWithMap },
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uniforms::u_extrude_scale::Value{ pitchWithMap
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? std::array<float, 2> {{
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tile.id.pixelsToTileUnits(1, parameters.state.getZoom()),
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tile.id.pixelsToTileUnits(1, parameters.state.getZoom()) }}
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: parameters.pixelsToGLUnits },
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uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() },
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uniforms::u_pitch_with_map::Value{ pitchWithMap }
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},
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*bucket.vertexBuffer,
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*bucket.indexBuffer,
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bucket.segments,
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bucket.paintPropertyBinders.at(getID()),
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evaluated,
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parameters.state.getZoom(),
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getID()
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);
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}
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}
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GeometryCoordinate projectPoint(const GeometryCoordinate& p, const mat4& posMatrix, const Size& size) {
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vec4 pos = {{ static_cast<double>(p.x), static_cast<double>(p.y), 0, 1 }};
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matrix::transformMat4(pos, pos, posMatrix);
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return {
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static_cast<int16_t>((static_cast<float>(pos[0] / pos[3]) + 1) * size.width * 0.5),
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static_cast<int16_t>((static_cast<float>(pos[1] / pos[3]) + 1) * size.height * 0.5)
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};
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}
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GeometryCoordinates projectQueryGeometry(const GeometryCoordinates& queryGeometry, const mat4& posMatrix, const Size& size) {
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GeometryCoordinates projectedGeometry;
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for (auto& p : queryGeometry) {
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projectedGeometry.push_back(projectPoint(p, posMatrix, size));
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}
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return projectedGeometry;
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}
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bool RenderCircleLayer::queryIntersectsFeature(
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const GeometryCoordinates& queryGeometry,
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const GeometryTileFeature& feature,
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const float zoom,
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const TransformState& transformState,
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const float pixelsToTileUnits,
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const mat4& posMatrix) const {
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// Translate query geometry
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const GeometryCoordinates& translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
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queryGeometry,
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evaluated.get<style::CircleTranslate>(),
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evaluated.get<style::CircleTranslateAnchor>(),
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transformState.getAngle(),
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pixelsToTileUnits).value_or(queryGeometry);
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// Evaluate functions
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auto radius = evaluated.evaluate<style::CircleRadius>(zoom, feature);
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auto stroke = evaluated.evaluate<style::CircleStrokeWidth>(zoom, feature);
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auto size = radius + stroke;
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// For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile
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// Otherwise, compare geometry in the plane of the viewport
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// A circle with fixed scaling relative to the viewport gets larger in tile space as it moves into the distance
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// A circle with fixed scaling relative to the map gets smaller in viewport space as it moves into the distance
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bool alignWithMap = evaluated.evaluate<style::CirclePitchAlignment>(zoom, feature) == AlignmentType::Map;
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const GeometryCoordinates& transformedQueryGeometry = alignWithMap ?
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translatedQueryGeometry :
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projectQueryGeometry(translatedQueryGeometry, posMatrix, transformState.getSize());
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auto transformedSize = alignWithMap ? size * pixelsToTileUnits : size;
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auto geometry = feature.getGeometries();
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for (auto& ring : geometry) {
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for (auto& point : ring) {
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const GeometryCoordinate& transformedPoint = alignWithMap ? point : projectPoint(point, posMatrix, transformState.getSize());
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float adjustedSize = transformedSize;
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vec4 center = {{ static_cast<double>(point.x), static_cast<double>(point.y), 0, 1 }};
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matrix::transformMat4(center, center, posMatrix);
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auto pitchScale = evaluated.evaluate<style::CirclePitchScale>(zoom, feature);
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auto pitchAlignment = evaluated.evaluate<style::CirclePitchAlignment>(zoom, feature);
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if (pitchScale == CirclePitchScaleType::Viewport && pitchAlignment == AlignmentType::Map) {
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adjustedSize *= center[3] / transformState.getCameraToCenterDistance();
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} else if (pitchScale == CirclePitchScaleType::Map && pitchAlignment == AlignmentType::Viewport) {
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adjustedSize *= transformState.getCameraToCenterDistance() / center[3];
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}
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if (util::polygonIntersectsBufferedPoint(transformedQueryGeometry, transformedPoint, adjustedSize)) return true;
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}
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}
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return false;
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}
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} // namespace mbgl
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