Files
MapLibreParticleLab/src/mbgl/style/layers/background_layer.cpp
2017-01-04 17:38:33 -08:00

90 lines
2.8 KiB
C++

// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/style/conversion/stringify.hpp>
namespace mbgl {
namespace style {
BackgroundLayer::BackgroundLayer(const std::string& layerID)
: Layer(Type::Background, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
}
BackgroundLayer::BackgroundLayer(const Impl& other)
: Layer(Type::Background, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
BackgroundLayer::~BackgroundLayer() = default;
std::unique_ptr<Layer> BackgroundLayer::Impl::clone() const {
return std::make_unique<BackgroundLayer>(*this);
}
std::unique_ptr<Layer> BackgroundLayer::Impl::cloneRef(const std::string& id_) const {
auto result = std::make_unique<BackgroundLayer>(*this);
result->impl->id = id_;
result->impl->paint = BackgroundPaintProperties();
return std::move(result);
}
void BackgroundLayer::Impl::stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const {
}
// Layout properties
// Paint properties
PropertyValue<Color> BackgroundLayer::getDefaultBackgroundColor() {
return { Color::black() };
}
PropertyValue<Color> BackgroundLayer::getBackgroundColor(const optional<std::string>& klass) const {
return impl->paint.get<BackgroundColor>(klass);
}
void BackgroundLayer::setBackgroundColor(PropertyValue<Color> value, const optional<std::string>& klass) {
if (value == getBackgroundColor(klass))
return;
impl->paint.set<BackgroundColor>(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
PropertyValue<std::string> BackgroundLayer::getDefaultBackgroundPattern() {
return { "" };
}
PropertyValue<std::string> BackgroundLayer::getBackgroundPattern(const optional<std::string>& klass) const {
return impl->paint.get<BackgroundPattern>(klass);
}
void BackgroundLayer::setBackgroundPattern(PropertyValue<std::string> value, const optional<std::string>& klass) {
if (value == getBackgroundPattern(klass))
return;
impl->paint.set<BackgroundPattern>(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
PropertyValue<float> BackgroundLayer::getDefaultBackgroundOpacity() {
return { 1 };
}
PropertyValue<float> BackgroundLayer::getBackgroundOpacity(const optional<std::string>& klass) const {
return impl->paint.get<BackgroundOpacity>(klass);
}
void BackgroundLayer::setBackgroundOpacity(PropertyValue<float> value, const optional<std::string>& klass) {
if (value == getBackgroundOpacity(klass))
return;
impl->paint.set<BackgroundOpacity>(value, klass);
impl->observer->onLayerPaintPropertyChanged(*this);
}
} // namespace style
} // namespace mbgl