61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
#pragma once
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#include <mbgl/gfx/uniform_buffer.hpp>
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#include <webgpu/webgpu.h>
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namespace mbgl {
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namespace webgpu {
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class Context;
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class RenderPass;
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class UniformBuffer final : public gfx::UniformBuffer {
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public:
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UniformBuffer(Context& context, const void* data, std::size_t size);
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~UniformBuffer() override;
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UniformBuffer(const UniformBuffer&) = delete;
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UniformBuffer(UniformBuffer&& other) noexcept;
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UniformBuffer& operator=(const UniformBuffer&) = delete;
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UniformBuffer& operator=(UniformBuffer&&) = delete;
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UniformBuffer clone() const;
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void update(const void* data, std::size_t dataSize) override;
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WGPUBuffer getBuffer() const { return buffer; }
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private:
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Context& context;
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WGPUBuffer buffer = nullptr;
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};
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/// Stores a collection of uniform buffers by name
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class UniformBufferArray final : public gfx::UniformBufferArray {
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public:
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UniformBufferArray() = default;
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UniformBufferArray(UniformBufferArray&& other)
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: gfx::UniformBufferArray(std::move(other)) {}
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UniformBufferArray(const UniformBufferArray&) = delete;
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UniformBufferArray& operator=(UniformBufferArray&& other) {
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gfx::UniformBufferArray::operator=(std::move(other));
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return *this;
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}
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UniformBufferArray& operator=(const UniformBufferArray& other) {
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gfx::UniformBufferArray::operator=(other);
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return *this;
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}
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void bindWebgpu(RenderPass&) const noexcept;
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void bind(gfx::RenderPass& renderPass) override;
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private:
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gfx::UniqueUniformBuffer copy(const gfx::UniformBuffer& buffer) override {
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return std::make_unique<UniformBuffer>(static_cast<const UniformBuffer&>(buffer).clone());
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}
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};
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} // namespace webgpu
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} // namespace mbgl
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