48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#include <mbgl/renderer/raster_bucket.hpp>
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#include <mbgl/style/layers/raster_layer.hpp>
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#include <mbgl/shader/raster_shader.hpp>
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#include <mbgl/renderer/painter.hpp>
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namespace mbgl {
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using namespace style;
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void RasterBucket::upload(gl::ObjectStore& store, gl::Config& config) {
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if (hasData()) {
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raster.upload(store, config, 0);
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uploaded = true;
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}
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}
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void RasterBucket::render(Painter& painter,
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PaintParameters& parameters,
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const Layer& layer,
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const RenderTile& tile) {
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painter.renderRaster(parameters, *this, *layer.as<RasterLayer>(), tile);
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}
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void RasterBucket::setImage(PremultipliedImage image) {
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raster.load(std::move(image));
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}
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void RasterBucket::drawRaster(RasterShader& shader,
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StaticRasterVertexBuffer& vertices,
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VertexArrayObject& array,
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gl::Config& config,
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gl::ObjectStore& store) {
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raster.bind(store, config, 0, Raster::Scaling::Linear);
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raster.bind(store, config, 1, Raster::Scaling::Linear);
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array.bind(shader, vertices, BUFFER_OFFSET_0, store);
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MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)vertices.index()));
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}
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bool RasterBucket::hasData() const {
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return raster.isLoaded();
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}
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bool RasterBucket::needsClipping() const {
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return false;
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}
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} // namespace mbgl
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